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The Maze
#8
(04-12-2024, 06:08 PM)Marcus Wrote: Raycasting games are just like top down 2d games. Maybe you can look at how I coded the enemies in farmer man (in7/examples/other)? I believe they chase the player when they see him. There should also be a function in wolf3d to check if a point (x, z) is visible from another point.

   
The Farmer Man
click to zoom in

Thanks, Marcus... I'll take a look at the Farmer Man....I saw your Avatar in that game, too  Big Grin

   
Wolf3D function to check point visibility

...and also learn how to use wolf3d to check point visibility
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Messages In This Thread
The Maze - by 1micha.elok - 04-09-2024, 09:50 AM
RE: The Maze - by johnno56 - 04-09-2024, 11:15 AM
RE: The Maze - by 1micha.elok - 04-09-2024, 11:24 AM
RE: The Maze - by 1micha.elok - 04-12-2024, 06:59 AM
RE: The Maze - by johnno56 - 04-12-2024, 11:23 AM
RE: The Maze - by 1micha.elok - 04-12-2024, 12:54 PM
RE: The Maze - by Marcus - 04-12-2024, 06:08 PM
RE: The Maze - by 1micha.elok - 04-12-2024, 11:32 PM
RE: The Maze - by johnno56 - 04-13-2024, 07:53 AM
RE: The Maze - by 1micha.elok - 04-14-2024, 12:32 AM
RE: The Maze - by 1micha.elok - 04-15-2024, 01:35 PM
RE: The Maze - by johnno56 - 04-14-2024, 03:17 AM
RE: The Maze - by johnno56 - 04-15-2024, 05:48 PM
RE: The Maze - by 1micha.elok - 04-22-2024, 10:34 AM
RE: The Maze - by 1micha.elok - 04-24-2024, 04:41 AM
RE: The Maze - by Marcus - 04-24-2024, 06:46 AM

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