04-12-2024, 11:32 PM
(04-12-2024, 06:08 PM)Marcus Wrote: Raycasting games are just like top down 2d games. Maybe you can look at how I coded the enemies in farmer man (in7/examples/other)? I believe they chase the player when they see him. There should also be a function in wolf3d to check if a point (x, z) is visible from another point.
The Farmer Man
click to zoom in
Thanks, Marcus... I'll take a look at the Farmer Man....I saw your Avatar in that game, too
Wolf3D function to check point visibility
...and also learn how to use wolf3d to check point visibility