Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Circle-line collision
#7
(04-17-2024, 07:01 AM)johnno56 Wrote: Marcus wrote: This is pretty much how I did it in the GLOOM library for n6 too, if my memory is correct (source code since long gone).

Gloom.zip was provided so that Marcus could confirm his theory... I think it maybe a bit early to assume that the gloom.lib will work with N7... but, it would be cool if it did...

I do not have the original Gloom game, only some of the example files for N6, but I had played it some years ago. Very cool game! Here is a short video of Gloom. https://www.youtube.com/watch?v=lCVhPIu9rR0

I have no plans to port the gloom thing (gloom was actually a doom clone for Amiga) to n7. The thing I'm working on can easily be used for gloom-style games but also for so much more.

Sadly, the important parts of the gloom extension were written in C, and that's the code that's gone, but it doesn't matter that much. Thanks anyway Smile
Reply


Messages In This Thread
Circle-line collision - by Marcus - 04-16-2024, 03:59 PM
RE: Circle-line collision - by kevin - 04-16-2024, 05:30 PM
RE: Circle-line collision - by Marcus - 04-16-2024, 06:40 PM
RE: Circle-line collision - by johnno56 - 04-16-2024, 07:09 PM
RE: Circle-line collision - by 1micha.elok - 04-17-2024, 04:17 AM
RE: Circle-line collision - by johnno56 - 04-17-2024, 07:01 AM
RE: Circle-line collision - by Marcus - 04-17-2024, 09:24 AM
RE: Circle-line collision - by johnno56 - 04-17-2024, 09:37 AM
RE: Circle-line collision - by Marcus - 04-18-2024, 04:03 PM
RE: Circle-line collision - by 1micha.elok - 04-19-2024, 02:12 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)