05-15-2024, 07:37 AM
If one were to say, create a side scrolling Mario-type game that has a level much wider than the desktop, would there be such an example or tutorial on how to use the tilemap library to control the camera and scrolling? Just in case one were to consider such a project...
All I have is the Tilemap Editor PDF file as reference... No rush...
All I have is the Tilemap Editor PDF file as reference... No rush...
Logic is the beginning of wisdom.