Bombsweeper - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: NaaLaa (https://www.naalaa.com/forum/forum-1.html) +--- Forum: NaaLaa 7 Questions (https://www.naalaa.com/forum/forum-3.html) +--- Thread: Bombsweeper (/thread-37.html) Pages:
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Bombsweeper - johnno56 - 01-23-2024 I know... I know... not your favourite game (in any version lol...)... As I have never played it before, would you be so kind, as to provide instructions etc... I do not know the significance of the "numbered" squares... Thank you. J RE: Bombsweeper - Asterios - 01-24-2024 The numbers show how many bombs are around them, in the 8 squares they touch. Here is a page explaining the patterns you find in the game. Read them and start breezing through boards. https://www.minesweeper.info/wiki/Strategy RE: Bombsweeper - johnno56 - 01-24-2024 Cool. Thank you... Hmm... patterns... remembering patterns... there just 'had' to be a catch... lol RE: Bombsweeper - Marcus - 01-24-2024 (01-24-2024, 07:28 AM)johnno56 Wrote: Cool. Thank you... Hmm... patterns... remembering patterns... there just 'had' to be a catch... lol That's why I hate it. I don't wanna think or remember stuff when playing games I only play shooters and platformers Last game I played and finished was Turok 3 Remastered, lovely shooter! RE: Bombsweeper - johnno56 - 01-24-2024 Turok 3? Never played it. Probably because of two main reasons... Skill level (mine) and not owning a PC powerful enough to run anything like it... lol Most of my experiences were from games like Wolf3D and Doom... Probably why I liked the N6 RC games... I tried the posted patterns... they were no match for my inbuilt lack of skill... Moo Ha Ha Ha... ps: On a scale of 1 to 2 (1=yes and 2=absolutely yes) what are the odds of an N7 build of N6's RC? No pressure, right? lol RE: Bombsweeper - Marcus - 01-25-2024 (01-24-2024, 11:36 PM)johnno56 Wrote: Turok 3? Never played it. Probably because of two main reasons... Skill level (mine) and not owning a PC powerful enough to run anything like it... lol Most of my experiences were from games like Wolf3D and Doom... Probably why I liked the N6 RC games... There is the wolf3d library, and you now can load maps created with n6's RC Editor. But ... I think I could write a wrapper library (that uses wolf3d) that works just like the Raycaster library. So it's a 2, I think. But right now I have to write php code for an online high score thing, and I haven't touched php in many years, so I gotta do some reading. RE: Bombsweeper - johnno56 - 01-26-2024 Cool... Whenever you can find the time... Thank you... RE: Bombsweeper - Marcus - 03-21-2024 I was browsing opengameart (instead of programming something important) when I found this: https://opengameart.org/content/minesweeper-esk-assets So now you can all enjoy your favourite game with super enhanced graphics and state of the art sound effects! RE: Bombsweeper - johnno56 - 03-21-2024 Much improved! The game and its graphics... not my ability to play the game! lol One miracle at a time... lol RE: Bombsweeper - 1micha.elok - 03-22-2024 The second version of Bombsweeper .... I remember, last year, the first version of Bomb Sweeper - N5 to N7 at this thread https://naalaa.com/forum/thread-14.html ... At that time, I tried to learn the logic behind the game : Step 1. Make a skeleton of the program, i.e : Initialization, Main Program, Functions Collection Step 2. Make a simple grid as a platform for Bomb Field Step 3. Add bombs randomly inside the Bomb Field Step 4. Detect a cell with a bomb Step 5. Calculate number of close bombs for each cell Step 6. Mark the bomb when you press mouse button Now, it's time for me to revisit the code and continue to learn with the remaining steps .... |