Draw pixel and alpha channel - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: NaaLaa (https://www.naalaa.com/forum/forum-1.html) +--- Forum: NaaLaa 7 Questions (https://www.naalaa.com/forum/forum-3.html) +--- Thread: Draw pixel and alpha channel (/thread-70.html) Pages:
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RE: Draw pixel and alpha channel - Tomaaz - 02-09-2024 I replaced pixels with rectangles and it works like it should. It's a little bit slow, though. It looks the best with 60fps, but only compiled languages can achieve that on my computer. Code: set window "Bubble Universe", 512, 512 RE: Draw pixel and alpha channel - Marcus - 02-09-2024 I'm far away from my home and computer, but it would be fun to see how it runs in n6. RE: Draw pixel and alpha channel - Tomaaz - 02-09-2024 I tried, but a Linux version of N6 seems to be not working on my machine. I can't be bothered with installing the Windows version through Wine. Maybe someone who's got N6 and N7 installed on a Windows machine could check the difference in performance? RE: Draw pixel and alpha channel - johnno56 - 02-09-2024 Well, with my eyesight, it still looks impressive! Yes, just a touch slower, but runs very well... Nicely done! |