Wolf3D test - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: NaaLaa (https://www.naalaa.com/forum/forum-1.html) +--- Forum: NaaLaa 7 Code (https://www.naalaa.com/forum/forum-4.html) +--- Thread: Wolf3D test (/thread-127.html) |
Wolf3D test - johnno56 - 04-27-2024 This is just a walls, floor and ceiling layout of the first level modeled after the actual Wolf3D game... This is just a navigable concept level of 64x64 tiles... just to see how N7 copes performance wise... I will probably use a different tileset for the complete game (assuming I can get that far... lol)... It would be a good idea not to step on Apogee's toes... lol Of course, the usual constructive criticisms and suggestions, are always welcome.... J level1a.zip (Size: 470.2 KB / Downloads: 11) ps: I modified the display to "double" for "my" screen. Edit as you see fit... RE: Wolf3D test - 1micha.elok - 04-27-2024 (04-27-2024, 02:27 AM)johnno56 Wrote: This is just a walls, floor and ceiling layout of the first level modeled after the actual Wolf3D game... This is just a navigable concept level of 64x64 tiles... DISPLAYING MAP click the image to zoom - in Hi, the rooms are very big. It's great. I can't imagine how hard to make it manually on notepad with just 1 and 0 ... Just an idea, how about if you add something like a little guide green map ... Code: ... RE: Wolf3D test - johnno56 - 04-27-2024 Mini-map? Cool idea... The rooms are big because the rooms in the original game were big... There is still very much to do before it is actually playable... Doors; decorations; push-walls; collectables (treasure, health and ammo) not to mention enemies and their movements; sounds; music; scoreing etc.... Oh the list goes on... But, I do like the mini-map... brilliant idea RE: Wolf3D test - Marcus - 04-27-2024 Nice! This brings back memories ... Memories of me having an Amiga and being jealous of PC players, first because of Wolfenstein and then because of Doom. Possibly Doom killed the Amiga |