Naalaa origins - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: Other (https://www.naalaa.com/forum/forum-8.html) +--- Forum: Everything else (https://www.naalaa.com/forum/forum-10.html) +--- Thread: Naalaa origins (/thread-157.html) |
Naalaa origins - johnno56 - 10-22-2024 Marcus, Looking through my drives, for anything Naalaa, I came across a reference to N4... Then I got to thinking (stop laughing) as to when Naalaa was created? When you get a spare moment, would it be possible, to briefly go through the history of Naalaa? If you can, could you also include authorized video interviews; media references and general folk-lore? A twenty minute video or a 235page PDF would be appreciated... Nah! Kidding! It does not have to be authorized... lol Thanks. J RE: Naalaa origins - Marcus - 10-25-2024 (10-22-2024, 06:04 PM)johnno56 Wrote: Marcus, I've been looking at files on a backup drive. The earlist naalaa backup-zip is from april 2008, so I assume I had just begun experimenting with writing a compiler then. The project was called Sorelang (Software Rendering Language). Here's the earliest test program that I could find written in that language: Code: Rem This is the coolest program ever. Later that month I renamed things to naalaa. It developed rather quickly. Here are some recordings of programs that were written in naalaa in 2008-2009: https://naalaa.com/tmp/ex1.mp4 https://naalaa.com/tmp/ex2.mp4 https://naalaa.com/tmp/ex3.mp4 https://naalaa.com/tmp/ex4.mp4 https://naalaa.com/tmp/ex5.mp4 The homemade software 3d renderer in the early versions of naalaa was way more advanced than the one in n7. But it had some serious bugs that caused massive slowdowns. It would have been impossible to use it for 3d games like the ones you can write in n7. RE: Naalaa origins - johnno56 - 10-25-2024 Cool... thanks for the info and the videos... How things have changed... lol |