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Start of a silly Galaga style game - Printable Version

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Start of a silly Galaga style game - Marcus - 11-07-2024

I'm on a one hour train trip so I started writing something in the style of galaga. I won't conitnue working on it, but I'm still posting the code.

Code:
constant ECOLS = 12, EROWS = 8

visible plyImg, enm1Img, enm2Img, enm3Img, enm4Img

set window "Attackers", 256, 224, false, 3
set redraw off

CreateAssets()

randomize 2
enms = dim(ECOLS, EROWS)
for y = 1 to 5  for x = 0 to ECOLS/2 - 1
    if rnd(4) > 0
        select rnd(4)
            case 0
                img = enm1Img
                stm = 1
            case 1
                img = enm2Img
                stm = 2
            case 2
                img = enm3Img
                stm = 3
            default
                img = enm4Img
                stm = 4               
        endsel
        e = [
                img: img,
                a: 0,
                stm: stm,
                pos: Point(0, 0),
                size: Point(14, 14),
                c: fill(Point(0, 0), 4),
                p: unset]
    else
        e = unset
    endif
    enms[x][y] = e
    enms[ECOLS - 1 - x][y] = copy(e)
next

enmsa = 0
divet = 120
tmp = []

enmbullets = []
enmshoott = 180

ply = []
ply.pos = Point(120, 200)
ply.size = Point(16, 16)
ply.spd = 1
plybullets = []

while not keydown(KEY_ESCAPE, true)
    i = 0
    while i < sizeof(plybullets)
        b = plybullets[i]
        b.pos.x = b.pos.x + b.spd.x
        b.pos.y = b.pos.y + b.spd.y
        if b.pos.x < -b.size.x or b.pos.x >= 256 or b.pos.y < -b.size.y or b.pos.y >= 224
            free key plybullets, i           
        else
            hit = false
            for y = EROWS - 1 to 0
                for x = 0 to ECOLS - 1
                    e = enms[x][y]
                    if e and Collides(b, e)
                        e.stm = e.stm - 1
                        if e.stm <= 0  enms[x][y] = unset
                        hit = true
                        break
                    endif
                next
                if hit  break
            next
            if hit  free key plybullets, i
            else  i = i + 1
        endif
    wend
   
    i = 0
    while i < sizeof(enmbullets)
        b = enmbullets[i]
        b.pos.x = b.pos.x + b.spd.x
        b.pos.y = b.pos.y + b.spd.y
        if b.pos.x < -b.size.x or b.pos.x >= 256 or b.pos.y < -b.size.y or b.pos.y >= 224
            free key enmbullets, i           
        else
            i = i + 1
        endif
    wend


    if keydown(KEY_LEFT)  ply.pos.x = max(ply.pos.x - ply.spd, 0)
    if keydown(KEY_RIGHT)  ply.pos.x = min(ply.pos.x + ply.spd, 240)
    if keydown(KEY_SPACE, true)
        plybullets[sizeof(plybullets)] = [
                pos: Point(ply.pos.x + ply.size.x/2 - 1, ply.pos.y - 4),
                size: Point(2, 4),
                spd: Point(0, -4)]
    endif

    divet = divet - 1
    if divet <= 0
        clear tmp
        for y = 0 to EROWS - 1  for x = 0 to ECOLS - 1
            if enms[x][y] and enms[x][y].p = unset  tmp[sizeof(tmp)] = enms[x][y]
        next
        if sizeof(tmp)
            e = tmp[rnd(sizeof(tmp))]
            e.p = 0
            e.c[0].x = e.pos.x; e.c[0].y = e.pos.y
            e.c[1].x = rnd(242); e.c[1].y = 224
            e.c[2].x = rnd(242); e.c[2].y = 224
            e.c[3].x = e.pos.x; e.c[3].y = e.pos.y
            divet = 120 + rnd(3)*60
        else
            divet = 60
        endif
    endif
   
    enmshoott = enmshoott - 1
    if enmshoott < 0
        enmshoott = 180 + rnd(3)*60
        clear tmp
        for y = 0 to EROWS - 1  for x = 0 to ECOLS - 1
            if enms[x][y]  for i = 0 to enms[x][y].p <> unset  tmp[sizeof(tmp)] = enms[x][y]
        next
        if sizeof(tmp)
            e = tmp[rnd(sizeof(tmp))]
            dx = ply.pos.x - e.pos.x
            dy = ply.pos.y - e.pos.y
            k = sqr(dx*dx + dy*dy)
            if k > 0
                dx = 2*dx/k
                dy = 2*dy/k
                enmbullets[sizeof(enmbullets)] = [
                        pos: Point(e.pos.x + e.size.x/2 - 2, e.pos.y + e.size.y/2 - 2),
                        size: Point(4, 4),
                        spd: Point(dx, dy)]
            endif
        endif
    endif

    enmsa = (enmsa + 1)%360
    for y = 0 to EROWS - 1
        offsx = 128 - ECOLS*8 + sin(rad(enmsa + y*22.5))*24
        offsy = 24
        for x = 0 to ECOLS - 1
            e = enms[x][y]
            if e
                gx = x*16 + offsx + 1; gy = y*16 + offsy + 1
                if typeof(e.p)
                    e.p = e.p + 0.005
                    if e.p >= 1
                        e.p = unset
                        e.pos.x = gx; e.pos.y = gy
                    else
                        e.c[3].x = gx; e.c[3].y = gy
                        EvalCBCD(e.pos, e.c, e.p)
                        e.a = atan2(e.pos.y, e.pos.x) - 0.5*PI
                        if e.p < 0.2  e.a = e.a*5*e.p
                        elseif e.p >= 0.8  e.a = e.a*(1 - e.p)/0.2
                        EvalCBC(e.pos, e.c, e.p)
                    endif
                else
                    e.pos.x = gx
                    e.pos.y = gy
                endif
            endif
        next
    next
   
    set color 0, 0, 0
    cls
    set color 255, 255, 255
    for y = 0 to EROWS - 1  for x = 0 to ECOLS - 1
        e = enms[x][y]
        if e and e.p = unset draw image e.img, e.pos.x, e.pos.y
    next
    for y = 0 to EROWS - 1  for x = 0 to ECOLS - 1
        e = enms[x][y]
        if e and typeof(e.p)
            draw image xform e.img, e.pos.x + 7, e.pos.y + 7, 1, 1, e.a, 7, 7
        endif
    next
    draw image plyImg, ply.pos.x, ply.pos.y
    set color 255, 255, 255
    foreach b in plybullets  draw rect b.pos.x, b.pos.y, b.size.x, b.size.y, true
    set color 0, 255, 255
    foreach b in enmbullets  draw rect b.pos.x, b.pos.y, b.size.x, b.size.y, true

    set color 255, 255, 255
    set caret 0, 0
    wln sizeof(plybullets)
    wln sizeof(enmbullets)
   
    redraw
    fwait 60
wend

function Point(x, y)
    return [x: x, y: y]
endfunc

function EvalCBC(dst, curve, param)
    b0 = (1 - param)^3
    b1 = 3*(1 - param)^2*param
    b2 = 3*(1 - param)*param^2
    b3 = param^3
    dst.x = b0*curve[0].x + b1*curve[1].x + b2*curve[2].x + b3*curve[3].x
    dst.y = b0*curve[0].y + b1*curve[1].y + b2*curve[2].y + b3*curve[3].y
endfunc

function EvalCBCD(dst, curve, param)
    b0 = 3*(1 - param)^2
    b1 = 6*(1 - param)*param
    b2 = 3*param^2
    dst.x = b0*(curve[1].x - curve[0].x) + b1*(curve[2].x - curve[1].x) + b2*(curve[3].x - curve[2].x)
    dst.y = b0*(curve[1].y - curve[0].y) + b1*(curve[2].y - curve[1].y) + b2*(curve[3].y - curve[2].y)
endfunc

function Collides(a, b)
    return a.pos.x + a.size.x > b.pos.x and a.pos.x < b.pos.x + b.size.x and
            a.pos.y + a.size.y > b.pos.y and a.pos.y < b.pos.y + b.size.y
endfunc

function CreateAssets()
    plyImg = CreateBitmap(
            [[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0],
            [0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0],
            [0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0],
            [1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1],
            [1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1],
            [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
            [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
            [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
            [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1],
            [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
            255, 255, 255)
    enm1Img = CreateBitmap(
            [[0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0],
            [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0],
            [1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1],
            [1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1],
            [1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1],
            [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
            [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0],
            [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0],
            [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]],
            255, 224, 0)
    enm2Img = CreateBitmap(
            [[0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
            [1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1],
            [1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1],
            [1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1],
            [1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
            [1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1],
            [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1],
            [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
            [0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0],
            [0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0],
            [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],
            [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
            [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],
            [0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0]],
            255, 96, 0)
    enm3Img = CreateBitmap(
            [[0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0],
            [0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0],
            [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0],
            [0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0],
            [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
            [0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0],
            [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0],
            [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
            [0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0],
            [1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1],
            [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
            [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0],
            [0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0],
            [0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0]],
            0, 128, 255)
    enm4Img = CreateBitmap(
            [[0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
            [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],
            [1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1],
            [1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1],
            [1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1],
            [1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1],
            [0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0],
            [0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0],
            [0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0],
            [0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0],
            [0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0],
            [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
            [1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1],
            [0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0]],
            128, 0, 255)
endfunc

function CreateBitmap(data, r, g, b)
    img = createimage(sizeof(data[0]), sizeof(data))
    set image img
    for y = 0 to sizeof(data) - 1  for x = 0 to sizeof(data[0]) - 1
        set color data[y][x]*r, data[y][x]*g, data[y][x]*b
        set pixel x, y
    next
    set image primary
    set image colorkey img, 0, 0, 0
    return img
endfunc



RE: Start of a silly Galaga style game - aurel - 11-07-2024

Ok Marcus
I download code and put it into N7 editor then i get this error  about xForm Sad 

Code:
            draw image xform e.img, e.pos.x + 7, e.pos.y + 7, 1, 1, e.a, 7, 7

and here is how compiler output looks :

Quote:Welcome to the second most primitive IDE thinkable!
Compiled with n7 version 22.07.08b

Saved "D:\ARCHIVE\N7_220708\N7\Galaga.n7"
Saved "D:\ARCHIVE\N7_220708\N7\Galaga.n7"
Compiling
"D:\ARCHIVE\N7_220708\N7\Galaga.n7"
n7: Galaga.n7:186: error: Undeclared identifier 'xform

so why is undeclared ?
do i must download latest version?


RE: Start of a silly Galaga style game - Marcus - 11-07-2024

(11-07-2024, 05:49 PM)aurel Wrote: Ok Marcus
I download code and put it into N7 editor then i get this error  about xForm Sad 

Code:
            draw image xform e.img, e.pos.x + 7, e.pos.y + 7, 1, 1, e.a, 7, 7

and here is how compiler output looks :

Quote:Welcome to the second most primitive IDE thinkable!
Compiled with n7 version 22.07.08b

Saved "D:\ARCHIVE\N7_220708\N7\Galaga.n7"
Saved "D:\ARCHIVE\N7_220708\N7\Galaga.n7"
Compiling
"D:\ARCHIVE\N7_220708\N7\Galaga.n7"
n7: Galaga.n7:186: error: Undeclared identifier 'xform

so why is undeclared ?
do i must download latest version?

Yep, 'draw image xform' is pretty new, so you better download the latest version Smile  Nice to see you here Smile


RE: Start of a silly Galaga style game - johnno56 - 11-08-2024

I hour train trip? All that in one hour? Aw man... I need to think and type faster... lol

Continue with it or not... it's still pretty cool... Nicely done...