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Raylib and SmallBASIC.... - Printable Version

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Raylib and SmallBASIC.... - luwal - 05-06-2025

Do you remember this interesting disucssion?
https://www.naalaa.com/forum/thread-168.html

From this page:
https://github.com/raysan5/raylib/blob/master/BINDINGS.md

SmallBASIC 5.5
FreeBASIC 5.0
BlitzMax  3.0
PureBasic: 3.0

The latest version of Raylib is 5.5. Only SmallBASIC supports this version. Actually, SmallBASIC looks mature: https://smallbasic.github.io/pages/plugins_raylib.html

If you want to try to use Raylib with a BASIC dialect, SmallBASIC may be a good choice.

Yes, try to use the sophisticated game library Raylib and don't forget to tell us how powerful and versatile it is! Yes, let us know!


RE: Raylib and SmallBASIC.... - aurel - 05-06-2025

powerfull maybe but i just googled world wide hit games
and what they use ...guess ...DirectX is still number ONE in PC games.

In Indie games maybe as in mentioned BASIC-s


RE: Raylib and SmallBASIC.... - luwal - 05-07-2025

(05-06-2025, 08:06 AM)aurel Wrote: powerfull maybe but i just googled world wide hit games
and what they use ...guess ...DirectX is still number ONE in PC games.

Ok...I see. Thanks for your information.


RE: Raylib and SmallBASIC.... - aurel - 05-08-2025

heh ..this is just FAKE hype like so many other things in programming.
big hype is for example about Python ..this and that
yes it is used ..but where ..only as GLUE language and mostly on Linux
on Windows are C/C++ the lords
rayLib is just a wrapper for openGL like so many other openGL libs
and so on ..and on ...probably i can fill whole page with FAKE stuff.


RE: Raylib and SmallBASIC.... - johnno56 - 05-08-2025

I have never used rayLib... are there any benefits to using it? Ok. Maybe a list of Pros and Cons? Just curious.


RE: Raylib and SmallBASIC.... - luwal - 05-09-2025

(05-08-2025, 12:32 PM)johnno56 Wrote: I have never used rayLib... are there any benefits to using it? Ok. Maybe a list of Pros and Cons? Just curious.

This article can tell you. Sure: "Raylib and it’s Why - The choice I made over Unity and Unreal, and Why?Big Grin

https://medium.com/@ayan.acharya02/raylib-and-its-why-358da53ff3c3

(05-08-2025, 06:11 AM)aurel Wrote: rayLib is just a wrapper for openGL like so many other openGL libs
and so on ..and on ...probably i can fill whole page with FAKE stuff.

But a lot of people are using it. For example, all these game projects on Itch: 

https://itch.io/games/made-with-raylib