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Hunter for Amiga 500 - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: Other (https://www.naalaa.com/forum/forum-8.html) +--- Forum: Everything else (https://www.naalaa.com/forum/forum-10.html) +--- Thread: Hunter for Amiga 500 (/thread-315.html) |
Hunter for Amiga 500 - Marcus - 09-19-2025 This is super cool, ran fine on a 7Mhz computer: RE: Hunter for Amiga 500 - kevin - 09-19-2025 It looks as though this was released in 1991? The coder(s) of these early games did an incredible job, as I guess that there weren't many tools around to help them, so most of the game would need to be written from scratch - no Unity or godot game engines to help them back then. They were the real trail blazers.... RE: Hunter for Amiga 500 - 1micha.elok - 09-22-2025 Hunter (Amiga) .... some said that there were more than 100 3D-objects inside the game
RE: Hunter for Amiga 500 - johnno56 - 09-22-2025 The game Hunter was developed by Paul Homes and Martin Walker. Paul, the main developer, created a separate 3D object editor. Martin was responsible for the music. Virtuoso's for sure... |