Sound effects experimentation - kevin - 01-20-2024
I love the new sound effects in the latest N7 version. I am working on this program to let me see the effects of changing the various parameters that you need to use when creating the sound effects.
You need to click the mouse when inside the blue buttons to change the paramenters, and click the red button to play the new sound.
I've only incorporated one of the new functions so far, and spent little time on aesthetics, as you can see.
I'll leave this now until tomorrow, and see whether I can think of any changes that I can make, before moving on to the other 2 functions. In the meantime, I would love to hear any suggestions for improvements that you may have?
All the best - Kevin.
Code: visible screen_w = 1024,screen_h = 768
'Open a window
set window "Sound FX",screen_w,screen_h,1
'enable double buffering
set redraw off
sampleRate = 12000
duration = 0.25
startFreq = 500
endFreq = 100
fadeOut = 0.75
############ to calculate FPS ##########################
visible framecount,lasttime = 999,fps,frametime = 0,starttime = 0,endtime = 0
##########################################################
##############################################################################################
####################################### GAME LOOP #########################################
##############################################################################################
do
### for FPS calc #########
framecount = framecount + 1
starttime = clock()
###########################
'clear the screen
set color 255,255,255
cls
set color 0,0,0
set caret 110,30
set justification center
write "CreateSquareSfx"
'-----------------------------------------------------------------
play_sound = false
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > 20 and mousex() < 220
play_sound = true
laserShotSnd = CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
play sound laserShotSnd
endif
endif
endif
if play_sound = true
set color 0,0,0
else
set color 255,0,0
endif
draw rect 20,60,200,50,1
set caret 120,75
set color 255,255,255
write "PLAY SOUND"
set color 0,0,0
set caret 120,130
write "DURATION 0.1 - 2.0"
set caret 90,180
write "DURATION = "
set caret 160,180;write duration
set color 128,128,226
draw rect 20,150,200,25,1
set color 0,0,0
draw rect 20 + duration * 200/2,150,2,25
if mousebutton(0)
if mousey() > 150 and mousey() < 175
if mousex() > 20 + duration * 200/2 and mousex() < 220
duration = duration + 0.05
elseif mousex() > 20 and mousex() < 20 + duration * 200/2
duration = duration - 0.05
endif
endif
endif
'-------------------------------------------------
set caret 120,230
write "startFreq 0 - 1000"
set caret 90,280
write "startFreq = "
set caret 160,280;write startFreq
set color 128,128,226
draw rect 20,250,200,25,1
set color 0,0,0
draw rect 20 + startFreq * 200/1000,250,2,25
if mousebutton(0)
if mousey() > 250 and mousey() < 275
if mousex() > 20 + startFreq * 200/1000 and mousex() < 220
startFreq = startFreq + 10
elseif mousex() > 20 and mousex() < 20 + startFreq * 200/1000
startFreq = startFreq - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,330
write "endFreq 0 - 1000"
set caret 90,380
write "endFreq = "
set caret 160,380;write endFreq
set color 128,128,226
draw rect 20,350,200,25,1
set color 0,0,0
draw rect 20 + endFreq * 200/1000,350,2,25
if mousebutton(0)
if mousey() > 350 and mousey() < 375
if mousex() > 20 + endFreq * 200/1000 and mousex() < 220
endFreq = endFreq + 10
elseif mousex() > 20 and mousex() < 20 + endFreq * 200/1000
endFreq = endFreq - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,430
write "fadeOut 0 - 1"
set caret 90,480
write "fadeOut = "
set caret 160,480;write fadeOut
set color 128,128,226
draw rect 20,450,200,25,1
set color 0,0,0
draw rect 20 + fadeOut * 200/1,450,2,25
if mousebutton(0)
if mousey() > 450 and mousey() < 475
if mousex() > 20 + fadeOut * 200/1 and mousex() < 220
fadeOut = fadeOut + 0.005
elseif mousex() > 20 and mousex() < 20 + fadeOut * 200/1
fadeOut = fadeOut - 0.005
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,530
write "sampleRate 8000 - 22050"
set caret 90,580
write "sampleRate = "
set caret 160,580;write sampleRate
set color 128,128,226
draw rect 20,550,200,25,1
set color 0,0,0
draw rect 20 + (sampleRate - 8000) * 200/14050,550,2,25
if mousebutton(0)
if mousey() > 550 and mousey() < 575
if mousex() > 20 + (sampleRate - 8000) * 200/14050 and mousex() < 220
sampleRate = min(22050,sampleRate + 200 )
elseif mousex() > 20 and mousex() < 20 + (sampleRate - 8000) * 200/14050
sampleRate = max(8000,sampleRate - 200 )
endif
endif
endif
'-----------------------------------------------------------------
set color 226,226,226
draw rect 20,630,200,25,1
set color 0,0,0
draw rect 20,630,200,25
set caret 120,635
write "RESTORE DEFAULTS"
if mousebutton(0)
if mousey() > 630 and mousey() < 655
if mousex() > 20 and mousex() < 220
sampleRate = 12000
duration = 0.25
startFreq = 500
endFreq = 100
fadeOut = 0.75
endif
endif
endif
set caret 120,680
write "CreateSquareSfx(" + duration + ", " + startFreq + ", ";wln
write endFreq+", " +fadeOut+", " +sampleRate + ")"
set caret screen_w/2,screen_h - 110
write "mouse = " + mousex() + " / " + mousey();wln
write "FPS = " + str(fps);wln
'copy back buffer to the screen
redraw
'cap FPS to 60
fwait 60
####### FPS calc ############################
endtime = clock()
frametime = frametime + endtime - starttime
if frametime > 1000 # 1 second
fps = framecount
framecount = 0
frametime = 0
endif
################################################
until keydown(KEY_ESCAPE)
#########################################################################################
################################# FUNCTIONS ###########################################
#########################################################################################
' CreateSquareSfx
' ---------------
' Same as CreateSineSfx but using a square wave.
function CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
data = []
a = 0
da = 2*PI*startFreq/sampleRate
dda = (2*PI*endFreq/sampleRate - 2*PI*startFreq/sampleRate)/(duration*sampleRate)
vol = 1
fadeOut = fadeOut*duration*sampleRate
fadeOutDelta = 1/(duration*sampleRate - fadeOut)
for i = 0 to duration*sampleRate - 1
' No, using sin here is stupid.
sa = sin(a)
if sa < 0 sa = -1
elseif sa > 0 sa = 1
data[i] = sa*vol
a = a + da
da = da + dda
if i > fadeOut vol = vol - fadeOutDelta
next
' 'createsound(leftData, rightData, sampleRate)' creates a new sound and returns a sound id.
' 'leftData' is an array with data for the left channel and 'rightData' is for the right
' channel. The values in the arays should be in the range [-1..1]. 'sampleRate' is the number
' of samples per second, So if you want to create a sound that lasts for three seconds with a
' sample rate of 11025, the data arrays should contain 33075 (11025*3) elements each.
' You can also use 'create sound sound_id, leftData, rightData, sampleRate' if you want to
' use your own sound id.
return createsound(data, data, sampleRate)
endfunc
RE: Sound effects experimentation - Marcus - 01-20-2024
Ah, that makes it a lot easier to find good parameters
I added a hack to unflag the mousebutton when the user clicks "PLAY SOUND", because I kept getting multiple instances of the sound effect playing.
Code: ...
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > 20 and mousex() < 220
tmp = mousebutton(0, true) ' mousebutton will return false until it has been
' released and pressed again.
play_sound = true
laserShotSnd = CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
play sound laserShotSnd
endif
endif
endif
...
Maybe I should write some examples on how to use the ngui library that NED and all the included editors are using. It makes it easier to make these type of programs.
RE: Sound effects experimentation - aliensoldier - 01-20-2024
Really impressive.
RE: Sound effects experimentation - kevin - 01-21-2024
(01-20-2024, 09:33 PM)Marcus Wrote: Ah, that makes it a lot easier to find good parameters
I added a hack to unflag the mousebutton when the user clicks "PLAY SOUND", because I kept getting multiple instances of the sound effect playing.
Code: ...
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > 20 and mousex() < 220
tmp = mousebutton(0, true) ' mousebutton will return false until it has been
' released and pressed again.
play_sound = true
laserShotSnd = CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
play sound laserShotSnd
endif
endif
endif
...
Maybe I should write some examples on how to use the ngui library that NED and all the included editors are using. It makes it easier to make these type of programs.
I've had a look at the ngui library in the past for this type of program, but wasn't able to work out how to apply it, so I would certainly appreciate seeing some examples Marcus.
RE: Sound effects experimentation - kevin - 01-21-2024
Now added the other 2 functions, and incorporated Marcus's fix for playing sound:
Code: visible screen_w = 1024,screen_h = 768
'Open a window
set window "Sound FX",screen_w,screen_h,1
'enable double buffering
set redraw off
'CreateSquareSfx
sampleRate = 12000
duration = 0.25
startFreq = 500
endFreq = 100
fadeOut = 0.75
'CreateSineSfx
sampleRate2 = 12000
duration2 = 0.25
startFreq2 = 500
endFreq2 = 100
fadeOut2 = 0.75
'CreateNoiseSfx
duration3 = 0.2
pitch3 = 1.2
fadeOut3 = 0
sampleRate3 = 12000
##############################################################################################
####################################### GAME LOOP #########################################
##############################################################################################
do
'clear the screen
set color 226,226,226
cls
set color 0,0,0
'-----------------------------------------------------------------
'-----------------------------------------------------------------
set caret 110,30
set justification center
write "CreateSquareSfx";wln
write "==============="
'-----------------------------------------------------------------
play_sound = false
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > 20 and mousex() < 220
tmp = mousebutton(0, true) ' mousebutton will return false until it has been
' released and pressed again.
play_sound = true
laserShotSnd = CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)'duration, startFreq, endFreq, fadeOut, sampleRate
play sound laserShotSnd
endif
endif
endif
if play_sound = true
set color 0,0,0
else
set color 255,0,0
endif
draw rect 20,60,200,50,1
set caret 120,75
set color 255,255,255
write "PLAY SOUND"
set color 0,0,0
draw rect 20,60,200,50
set caret 120,130
write "DURATION 0.1 - 2.0"
set caret 90,180
write "DURATION = "
set caret 160,180;write duration
set color 128,128,226
draw rect 20,150,200,25,1
set color 0,0,0
draw rect 20,150,200,25
draw rect 20 + duration * 200/2,150,2,25
if mousebutton(0)
if mousey() > 150 and mousey() < 175
if mousex() > 20 + duration * 200/2 and mousex() < 220
duration = duration + 0.05
elseif mousex() > 20 and mousex() < 20 + duration * 200/2
duration = duration - 0.05
endif
endif
endif
'-------------------------------------------------
set caret 120,230
write "startFreq 0 - 1000"
set caret 90,280
write "startFreq = "
set caret 160,280;write startFreq
set color 128,128,226
draw rect 20,250,200,25,1
set color 0,0,0
draw rect 20,250,200,25
draw rect 20 + startFreq * 200/1000,250,2,25
if mousebutton(0)
if mousey() > 250 and mousey() < 275
if mousex() > 20 + startFreq * 200/1000 and mousex() < 220
startFreq = startFreq + 10
elseif mousex() > 20 and mousex() < 20 + startFreq * 200/1000
startFreq = startFreq - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,330
write "endFreq 0 - 1000"
set caret 90,380
write "endFreq = "
set caret 160,380;write endFreq
set color 128,128,226
draw rect 20,350,200,25,1
set color 0,0,0
draw rect 20,350,200,25
draw rect 20 + endFreq * 200/1000,350,2,25
if mousebutton(0)
if mousey() > 350 and mousey() < 375
if mousex() > 20 + endFreq * 200/1000 and mousex() < 220
endFreq = endFreq + 10
elseif mousex() > 20 and mousex() < 20 + endFreq * 200/1000
endFreq = endFreq - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,430
write "fadeOut 0 - 1"
set caret 90,480
write "fadeOut = "
set caret 160,480;write fadeOut
set color 128,128,226
draw rect 20,450,200,25,1
set color 0,0,0
draw rect 20,450,200,25
draw rect 20 + fadeOut * 200/1,450,2,25
if mousebutton(0)
if mousey() > 450 and mousey() < 475
if mousex() > 20 + fadeOut * 200/1 and mousex() < 220
fadeOut = fadeOut + 0.005
elseif mousex() > 20 and mousex() < 20 + fadeOut * 200/1
fadeOut = fadeOut - 0.005
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret 120,530
write "sampleRate 8000 - 22050"
set caret 90,580
write "sampleRate = "
set caret 160,580;write sampleRate
set color 128,128,226
draw rect 20,550,200,25,1
set color 0,0,0
draw rect 20,550,200,25
draw rect 20 + (sampleRate - 8000) * 200/14050,550,2,25
if mousebutton(0)
if mousey() > 550 and mousey() < 575
if mousex() > 20 + (sampleRate - 8000) * 200/14050 and mousex() < 220
sampleRate = min(22050,sampleRate + 200 )
elseif mousex() > 20 and mousex() < 20 + (sampleRate - 8000) * 200/14050
sampleRate = max(8000,sampleRate - 200 )
endif
endif
endif
'-----------------------------------------------------------------
set color 226,226,226
draw rect 20,630,200,25,1
set color 0,0,0
draw rect 20,630,200,25
set caret 120,635
write "RESTORE DEFAULTS"
if mousebutton(0)
if mousey() > 630 and mousey() < 655
if mousex() > 20 and mousex() < 220
sampleRate = 12000
duration = 0.25
startFreq = 500
endFreq = 100
fadeOut = 0.75
endif
endif
endif
set caret 120,680
write "CreateSquareSfx(" + duration + ", " + startFreq + ", ";wln
write endFreq+", " +fadeOut+", " +sampleRate + ")"
'--------------------------------------------------------------------------
'--------------------------------------------------------------------------
'-----------------------------------------------------------------
'-----------------------------------------------------------------
set caret screen_w / 2 ,30
set justification center
write "CreateSineSfx";wln
write "============="
'CreateSineSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
'CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
'CreateNoiseSfx(duration, pitch, fadeOut, sampleRate)
'-----------------------------------------------------------------
play_sound2 = false
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 + 100
tmp = mousebutton(0, true) ' mousebutton will return false until it has been
' released and pressed again.
play_sound2 = true
laserShotSnd2 = CreateSineSfx(duration2, startFreq2, endFreq2, fadeOut2, sampleRate2)'duration, startFreq, endFreq, fadeOut, sampleRate
play sound laserShotSnd2
endif
endif
endif
if play_sound2 = true
set color 0,0,0
else
set color 255,0,0
endif
draw rect screen_w / 2 - 100,60,200,50,1
set caret screen_w / 2 ,75
set color 255,255,255
write "PLAY SOUND"
set color 0,0,0
draw rect screen_w / 2 - 100,60,200,50
set caret screen_w / 2 ,130
write "DURATION 0.1 - 2.0"
set caret screen_w / 2 - 30,180
write "DURATION = "
set caret screen_w / 2 + 40,180;write duration2
set color 128,128,226
draw rect screen_w / 2 - 100,150,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,150,200,25
draw rect screen_w / 2 - 100 + duration2 * 200/2,150,2,25
if mousebutton(0)
if mousey() > 150 and mousey() < 175
if mousex() > screen_w / 2 - 100 + duration2 * 200/2 and mousex() < screen_w / 2 + 100
duration2 = duration2 + 0.05
elseif mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 - 100 + duration2 * 200/2
duration2 = duration2 - 0.05
endif
endif
endif
'-------------------------------------------------
set caret screen_w / 2 ,230
write "startFreq 0 - 1000"
set caret screen_w / 2 - 20 ,280
write "startFreq = "
set caret screen_w / 2 + 50,280;write startFreq2
set color 128,128,226
draw rect screen_w / 2 - 100,250,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,250,200,25
draw rect screen_w / 2 - 100 + startFreq2 * 200/1000,250,2,25
if mousebutton(0)
if mousey() > 250 and mousey() < 275
if mousex() > screen_w / 2 - 100 + startFreq2 * 200/1000 and mousex() < screen_w / 2 + 100
startFreq2 = startFreq2 + 10
elseif mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 + 100 + startFreq2 * 200/1000
startFreq2 = startFreq2 - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret screen_w / 2 ,330
write "endFreq 0 - 1000"
set caret screen_w / 2 - 10,380
write "endFreq = "
set caret screen_w / 2 + 40,380;write endFreq2
set color 128,128,226
draw rect screen_w / 2 - 100,350,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,350,200,25
draw rect screen_w / 2 - 100 + endFreq2 * 200/1000,350,2,25
if mousebutton(0)
if mousey() > 350 and mousey() < 375
if mousex() > screen_w / 2 - 100 + endFreq2 * 200/1000 and mousex() < screen_w / 2 + 100
endFreq2 = endFreq2 + 10
elseif mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 - 100 + endFreq2 * 200/1000
endFreq2 = endFreq2 - 10
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret screen_w / 2 ,430
write "fadeOut 0 - 1"
set caret screen_w / 2 - 30,480
write "fadeOut = "
set caret screen_w / 2 + 40,480;write fadeOut2
set color 128,128,226
draw rect screen_w / 2 - 100,450,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,450,200,25
draw rect screen_w / 2 - 100 + fadeOut2 * 200/1,450,2,25
if mousebutton(0)
if mousey() > 450 and mousey() < 475
if mousex() > screen_w / 2 - 100 + fadeOut2 * 200/1 and mousex() < screen_w / 2 + 100
fadeOut2 = fadeOut2 + 0.005
elseif mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 - 100 + fadeOut2 * 200/1
fadeOut2 = fadeOut2 - 0.005
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret screen_w / 2 ,530
write "sampleRate 8000 - 22050"
set caret screen_w / 2 - 30,580
write "sampleRate = "
set caret screen_w / 2 + 40,580;write sampleRate2
set color 128,128,226
draw rect screen_w / 2 - 100,550,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,550,200,25
draw rect screen_w / 2 - 100 + (sampleRate2 - 8000) * 200/14050,550,2,25
if mousebutton(0)
if mousey() > 550 and mousey() < 575
if mousex() > screen_w / 2 - 100 + (sampleRate2 - 8000) * 200/14050 and mousex() < screen_w / 2 + 100
sampleRate2 = min(22050,sampleRate2 + 200 )
elseif mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 - 100 + (sampleRate2 - 8000) * 200/14050
sampleRate2 = max(8000,sampleRate2 - 200 )
endif
endif
endif
'-----------------------------------------------------------------
set color 226,226,226
draw rect screen_w / 2 - 100,630,200,25,1
set color 0,0,0
draw rect screen_w / 2 - 100,630,200,25
set caret screen_w / 2,635
write "RESTORE DEFAULTS"
if mousebutton(0)
if mousey() > 630 and mousey() < 655
if mousex() > screen_w / 2 - 100 and mousex() < screen_w / 2 + 100
sampleRate2 = 12000
duration2 = 0.25
startFreq2 = 500
endFreq2 = 100
fadeOut2 = 0.75
endif
endif
endif
set caret screen_w / 2 ,680
write "CreateSineSfx(" + duration2 + ", " + startFreq2 + ", ";wln
write endFreq2 +", " +fadeOut2 +", " +sampleRate2 + ")"
'--------------------------------------------------------------------------
'--------------------------------------------------------------------------
'-----------------------------------------------------------------
'-----------------------------------------------------------------
set caret screen_w - 140 ,30
set justification center
write "CreateNoiseSfx";wln
write "============="
'CreateSineSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
'CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
'CreateNoiseSfx(duration, pitch, fadeOut, sampleRate)
'-----------------------------------------------------------------
play_sound3 = false
if mousebutton(0)
if mousey() > 60 and mousey() < 110
if mousex() > screen_w - 220 and mousex() < screen_w -20
tmp = mousebutton(0, true) ' mousebutton will return false until it has been
' released and pressed again.
play_sound3 = true
laserShotSnd3 = CreateNoiseSfx(duration3, pitch3, fadeOut3, sampleRate3)'duration, pitch, fadeOut, sampleRate
play sound laserShotSnd3
endif
endif
endif
if play_sound3 = true
set color 0,0,0
else
set color 255,0,0
endif
draw rect screen_w - 220,60,200,50,1
set caret screen_w - 120 ,75
set color 255,255,255
write "PLAY SOUND"
set color 0,0,0
draw rect screen_w - 220,60,200,50
set caret screen_w - 120 ,130
write "DURATION 0.1 - 2.0"
set caret screen_w - 150,180
write "DURATION = "
set caret screen_w - 70,180;write duration3
set color 128,128,226
draw rect screen_w - 220,150,200,25,1
set color 0,0,0
draw rect screen_w - 220,150,200,25
draw rect screen_w - 220 + duration3 * 200/2,150,2,25
if mousebutton(0)
if mousey() > 150 and mousey() < 175
if mousex() > screen_w - 220 + duration3 * 200/2 and mousex() < screen_w - 20
duration3 = duration3 + 0.05
elseif mousex() > screen_w - 220 and mousex() < screen_w - 220 + duration3 * 200/2
duration3 = duration3 - 0.05
endif
endif
endif
'-------------------------------------------------
set caret screen_w - 120 ,230
write "pitch 0 to 5"
set caret screen_w - 130 ,280
write "pitch = "
set caret screen_w - 90,280;write pitch3
set color 128,128,226
draw rect screen_w - 220,250,200,25,1
set color 0,0,0
draw rect screen_w - 220,250,200,25
draw rect screen_w - 220 + pitch3 * 200/5,250,2,25
if mousebutton(0)
if mousey() > 250 and mousey() < 275
if mousex() > screen_w - 220 + pitch3 * 200/5 and mousex() < screen_w - 20
pitch3 =pitch3 + 0.05
elseif mousex() > screen_w - 220 and mousex() < screen_w - 220 + pitch3 * 200/5
pitch3 = max(0.01,pitch3 - 0.05)
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret screen_w - 120 ,330
write "fadeOut 0 - 1"
set caret screen_w - 130,380
write "fadeOut = "
set caret screen_w - 70,380;write fadeOut3
set color 128,128,226
draw rect screen_w - 220,350,200,25,1
set color 0,0,0
draw rect screen_w - 220,350,200,25
draw rect screen_w - 220 + fadeOut3 * 200/1,350,2,25
if mousebutton(0)
if mousey() > 350 and mousey() < 375
if mousex() > screen_w - 220 + fadeOut3 * 200/1 and mousex() < screen_w - 20
fadeOut3 = fadeOut3 + 0.005
elseif mousex() > screen_w - 220 and mousex() < screen_w - 220 + fadeOut3 * 200/1
fadeOut3 = fadeOut3 - 0.005
endif
endif
endif
'-----------------------------------------------------------------
'-------------------------------------------------
set caret screen_w - 120 ,430
write "sampleRate 8000 - 22050"
set caret screen_w - 140,480
write "sampleRate = "
set caret screen_w - 100 + 40,480;write sampleRate3
set color 128,128,226
draw rect screen_w - 220,450,200,25,1
set color 0,0,0
draw rect screen_w - 220,450,200,25
draw rect screen_w - 220 + (sampleRate3 - 8000) * 200/14050,450,2,25
if mousebutton(0)
if mousey() > 450 and mousey() < 475
if mousex() > screen_w - 220 + (sampleRate3 - 8000) * 200/14050 and mousex() < screen_w - 20
sampleRate3 = min(22050,sampleRate3 + 200 )
elseif mousex() > screen_w - 220 and mousex() < screen_w - 220 + (sampleRate3 - 8000) * 200/14050
sampleRate3 = max(8000,sampleRate3 - 200 )
endif
endif
endif
'-----------------------------------------------------------------
set color 226,226,226
draw rect screen_w - 220,630,200,25,1
set color 0,0,0
draw rect screen_w - 220,630,200,25
set caret screen_w - 120,635
write "RESTORE DEFAULTS"
if mousebutton(0)
if mousey() > 630 and mousey() < 655
if mousex() > screen_w - 220 and mousex() < screen_w - 20
duration3 = 0.2
pitch3 = 1.2
fadeOut3 = 0
sampleRate3 = 12000
endif
endif
endif
set caret screen_w - 120 ,680
write "CreateNoiseSfx(" + duration3 + ", " + pitch3 + ", ";wln
write fadeOut3 +", " +sampleRate3 + ")"
'--------------------------------------------------------------------------
'--------------------------------------------------------------------------
'copy back buffer to the screen
redraw
'cap FPS to 60
fwait 60
until keydown(KEY_ESCAPE)
#########################################################################################
################################# FUNCTIONS ###########################################
#########################################################################################
' CreateSineSfx
' -------------
' Create a sine wave sound effect. 'duration' is the duration of the sound in seconds. 'startFreq'
' is the frequency at the start of the effect and 'endFreq' is the frequency at the end. You can
' use different values of 'startFreq' and 'endFreq' to create slide effects. 'fadeOut' determines
' when/if the sound should start fading out. If 'fadeOut' is 0, the fade out starts immediately, and
' if it's 1 there is no fade out. 'sampleRate' (samples per second) should be in the range [8000 ..
' 22050]. N7 outputs audio at a sample rate of 22050, so higher values than that makes no sense.
function CreateSineSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
data = []
a = 0
da = 2*PI*startFreq/sampleRate
dda = (2*PI*endFreq/sampleRate - 2*PI*startFreq/sampleRate)/(duration*sampleRate)
vol = 1
fadeOut = fadeOut*duration*sampleRate
fadeOutDelta = 1/(duration*sampleRate - fadeOut)
for i = 0 to duration*sampleRate - 1
data[i] = sin(a)*vol
a = a + da
da = da + dda
if i > fadeOut vol = vol - fadeOutDelta
next
' 'createsound(leftData, rightData, sampleRate)' creates a new sound and returns a sound id.
' 'leftData' is an array with data for the left channel and 'rightData' is for the right
' channel. The values in the arays should be in the range [-1..1]. 'sampleRate' is the number
' of samples per second, So if you want to create a sound that lasts for three seconds with a
' sample rate of 11025, the data arrays should contain 33075 (11025*3) elements each.
' You can also use 'create sound sound_id, leftData, rightData, sampleRate' if you want to
' use your own sound id.
return createsound(data, data, sampleRate)
endfunc
' CreateSquareSfx
' ---------------
' Same as CreateSineSfx but using a square wave.
function CreateSquareSfx(duration, startFreq, endFreq, fadeOut, sampleRate)
data = []
a = 0
da = 2*PI*startFreq/sampleRate
dda = (2*PI*endFreq/sampleRate - 2*PI*startFreq/sampleRate)/(duration*sampleRate)
vol = 1
fadeOut = fadeOut*duration*sampleRate
fadeOutDelta = 1/(duration*sampleRate - fadeOut)
for i = 0 to duration*sampleRate - 1
' No, using sin here is stupid.
sa = sin(a)
if sa < 0 sa = -1
elseif sa > 0 sa = 1
data[i] = sa*vol
a = a + da
da = da + dda
if i > fadeOut vol = vol - fadeOutDelta
next
' 'createsound(leftData, rightData, sampleRate)' creates a new sound and returns a sound id.
' 'leftData' is an array with data for the left channel and 'rightData' is for the right
' channel. The values in the arays should be in the range [-1..1]. 'sampleRate' is the number
' of samples per second, So if you want to create a sound that lasts for three seconds with a
' sample rate of 11025, the data arrays should contain 33075 (11025*3) elements each.
' You can also use 'create sound sound_id, leftData, rightData, sampleRate' if you want to
' use your own sound id.
return createsound(data, data, sampleRate)
endfunc
' CreateNoiseSfx
' --------------
' Create a noise sound effect. 'duration' is the duration of the sound in seconds. A 'pitch' value
' < 0 increases the lower noise frequencies, while a value > 1 increases the higher frequencies.
' 'fadeOut' determines when/if the sound should start fading out. If 'fadeOut' is 0, the fade out
' starts immediately, and if it's 1 there is no fade out. 'sampleRate' (samples per second) should
' be in the range [8000 .. 22050]. N7 outputs audio at a sample rate of 22050, so higher values than
' that makes no sense.
function CreateNoiseSfx(duration, pitch, fadeOut, sampleRate)
assert sampleRate >= 8000, "CreateBoomSfx: invalid sample rate"
assert pitch > 0, "CreateBoomSfx: invalid pitch"
' Mix four different noise frequencies weighted, in a weird way, by the pitch value.
freqs = [
[v: 0, p: sampleRate/500, d: 0, t: 0, w: pitch],
[v: 0, p: sampleRate/1000, d: 0, t: 0, w: pitch^2],
[v: 0, p: sampleRate/2000, d: 0, t: 0, w: pitch^3],
[v: 0, p: sampleRate/8000, d: 0, t: 0, w: pitch^4]]
s = sizeof(freqs)
data = []
vol = 1
fadeOut = fadeOut*duration*sampleRate
fadeOutDelta = 1/(duration*sampleRate - fadeOut)
for i = 0 to duration*sampleRate - 1
v = 0
w = 0
for j = 0 to s - 1; f = freqs[j]
f.t = f.t - 1
if f.t <= 0
f.t = f.p
f.d = ((rnd()*2 - 1) - f.v)/f.p
endif
f.v = f.v + f.d
v = v + f.v*f.w
w = w + f.w
next
data[i] = vol*v/w
if i > fadeOut vol = vol - fadeOutDelta
next
' 'createsound(leftData, rightData, sampleRate)' creates a new sound and returns a sound id.
' 'leftData' is an array with data for the left channel and 'rightData' is for the right
' channel. The values in the arays should be in the range [-1..1]. 'sampleRate' is the number
' of samples per second, So if you want to create a sound that lasts for three seconds with a
' sample rate of 11025, the data arrays should contain 33075 (11025*3) elements each.
' You can also use 'create sound sound_id, leftData, rightData, sampleRate' if you want to
' use your own sound id.
return createsound(data, data, sampleRate)
endfunc
RE: Sound effects experimentation - johnno56 - 01-21-2024
Kevin,
Firstly... Cool additions... Immediately drawn to the "noise" generator... "Pitch" may need a "tweak". I wanted to see how "low" it would go... you know for explosions etc... The slider, using the mouse, can get it down to "-0". Yep. That's a minus... "invalid pitch" error... getting the pitch down to "0.05" works fine...
J
RE: Sound effects experimentation - kevin - 01-21-2024
(01-21-2024, 06:26 PM)johnno56 Wrote: Kevin,
Firstly... Cool additions... Immediately drawn to the "noise" generator... "Pitch" may need a "tweak". I wanted to see how "low" it would go... you know for explosions etc... The slider, using the mouse, can get it down to "-0". Yep. That's a minus... "invalid pitch" error... getting the pitch down to "0.05" works fine...
J
Johnno,
Thank you so much for finding that. I've fixed the code above. If you just want to change the code in your saved program, you will need to change lines 480 & 481 to this:
Code: elseif mousex() > screen_w - 220 and mousex() < screen_w - 220 + pitch3 * 200/5
pitch3 = max(0.01,pitch3 - 0.05)
Line 480 has nothing to do with the -0 issue, but caused a different issue where the slider would move to the left even though the mouse was to the right, but outside of the blue box.
I note that if line 481 is set to "pitch3 = max(0.00,pitch3 - 0.05)" it still causes a crash, so I assume that pitch has to be > 0.
I have absolutely no idea why the value was showing as -0.0 (negative), but the above seems to fix it. I can only assume that there is an issue with rounding.
RE: Sound effects experimentation - johnno56 - 01-21-2024
Kevin,
That fix worked fine. The lowest is now "0.01". Thank you for the fix. Much appreciated.
J
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