Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GOLDEN WAVES (repost and modified)
#1
 THE SIXTH FORM OF GOLDEN WAVES (repost and modified)

                   
click image to zoom in

 CONTROL KEYS :
 ESC        = quit
 UP, DOWN    = amplitudo value,0-100
 LEFT,RIGHT  = chaos value,0-2

 PRESET FORMS : (Press 1-5)
  1        = calm
  2        = ripple
  3        = shaked
  4        = disturbed
  5        = irregular

 LOGS :
 - Posted by johnno1956 on the naalaa forum. 
   "Here is a short graphical demo that started with Basic256, sdlBasic and RCBasiWhy not N7?"
 - Modified on Dec 2024 by Micha
   Add interactivity 


Code:
'=====================================================
' THE SIXTH FORM OF GOLDEN WAVES (repost and modified)
'
' CONTROL KEYS :
' ESC         = quit
' UP, DOWN    = amplitudo value,0-100
' LEFT,RIGHT  = chaos value,0-2
'
' PRESET FORMS :
'   1         = calm
'   2         = ripple
'   3         = shaked
'   4         = disturbed
'   5         = irregular
'
' LOGS :
' - Posted by johnno1956 on the naalaa forum.
'   "Here is a short graphical demo that
'    started with Basic256, sdlBasic and RCBasic
'    Why not N7?"
' - Modified on Dec 2024 by Micha
'   Add interactivity 
'=====================================================

'set window size
#win32
set window "The 6th Form of Golden Waves", 600, 470
set redraw off

'color definition
black       = [0,0,0]
leftgold    = [60, 60, 0]
rightgold   = [150,150,0]
white       = [255,255,255]

'initial value
amplitudo   = 0
chaos       = 0
name        = "calm"

'main loop
do
for t = 10 to 60 step 0.1
   
    'clear screen
    set color black; cls

    'infobox
    set color white
    set caret 10,10
    wln "Amplitudo = "+amplitudo
    wln "Chaos     = "+chaos
    wln "Name      = "+name
                       
    for y1 = 0 to 24
        for x1 = 0 to 24

            'coordinates
            x = (12 * (24 - x1)) + (12 * y1)
            y = (-6 * (24 - x1)) + (6 * y1) + 300
            d = ((10 - x1) ^ 2 + (10 - y1) ^ 2) ^ 0.5

            'controls       
            if keydown(KEY_UP,true) then
                amplitudo = min(amplitudo+1,100)
                name = "custom"
            elseif keydown(KEY_DOWN,true) then
                amplitudo = max(amplitudo-1,0)
                name = "custom"
            elseif keydown(KEY_RIGHT,true) then
                chaos = min(chaos+0.01,2)
                name = "custom"
            elseif keydown(KEY_LEFT,true) then
                chaos = max(chaos-0.01,0)
                name = "custom"
            endif
           
            if keydown(KEY_1,true) then
                amplitudo   = 0
                chaos       = 0
                name        = "calm"
            elseif keydown(KEY_2,true) then
                amplitudo   = 3
                chaos       = 1
                name        = "ripple"
            elseif keydown(KEY_3,true) then
                amplitudo   = 25
                chaos       = 0.1
                name        = "shaked"
            elseif keydown(KEY_4,true) then
                amplitudo   = 60
                chaos       = 0.3
                name        = "disturbed"
            elseif keydown(KEY_5,true) then
                amplitudo   = 100
                chaos       = 2
                name        = "irregular"
            endif
           
            'form/pattern 
            h = amplitudo*sin(d * chaos + t) + 70

            'on top
            set color [100 + h, 100 + h, h]
            gold = [x, y - h, x + 10, y + 5 -h, x + 20, y - h, x + 10, y - 5 - h]
            draw poly gold, 1
           
            'left side
            set color leftgold
            gold = [x, y - h, x + 10, y + 5 - h, x + 10, y, x, y - 5]
            draw poly gold, 1
           
            'right side
            set color rightgold
            gold = [x + 10, y + 5 - h, x + 10, y, x + 20, y - 5, x + 20, y - h]
            draw poly gold, 1
           
            'ESC to quit
            if keydown(KEY_ESCAPE) end
        next
    next
   
    redraw
    fwait 30
next

loop
Reply
#2
I thought that program looked familiar! Very nice modification. Very cool...
Logic is the beginning of wisdom.
Reply
#3
Spread kindness to every creature including an alien during this Christmas !
 
   
click the image to zoom-in

=============================================================
 THE ISOMETRIC ALIEN
 Your mission is very simple
 Save the cute alien from red bullet
 How long can you save the alien ?

 Tips :
 Avoid the red bullet and wait until it dissapear !!!

 CONTROL KEYS
 ESC        = quit
 ENTER      = continue
 LEFT,RIGHT  = alien's movement

 DISCLAIMER                                                       
  This tiny game is a work of fiction.                   
  It is not intended for commercial use and not for sale                     
  No person or entity associated with this game received payment   
  or anything of value, or entered into any agreement,             
  in connection with any game assets used in this game.           
  Names, characters, places, events and incidents
  are either the products of the author’s imagination
  or used in a fictitious manner.
  Any resemblance to actual persons, animals, aliens and creatures,
  living or dead, or actual events is purely coincidental.

==============================================================

I am thrilled to announce the game will be available soon. 
The countdown begins! The game is coming soon
Stay tuned for updates!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)