July 16, 1973 saw the release of Atari's, Space Race. Designed by Ted Dabney and assisted by Nolan Bushnell and Allan Alcorn on the heels of Pong, that released on November 29 of the previous year...
https://en.wikipedia.org/wiki/Space_Race_(video_game)
This is my feeble attempt to recreated the game... It is not exact and is not complete. Complete in the sense that it is playable.
I have used colour... Sorry. The 'classics' were done in black and white. Like the dinosaurs, black and white, have had their day.
The code is not optimized and may contain 'random features'...
Controls are simple. Player 1 uses "A" and "Z". Player 2 uses "Up" and "Down". (Up and down movement "only").
The game: Both players have a limited amount of time to reach the top of the screen as many times as is possible. Colliding with "objects" will send the player back to the bottom of the screen.
The original game needed quarters to replay... My 7 year-old grand daughter would find the game "boring" but back in 1973... this was the next best thing to magic...
Ideas for improvements will of course be appreciated... but this was just a "fun" project and may not go any further. Mainly a "see if I can" type of game. There is no original source code as the game was purely electronic(?).
It was fun to make...
spacerace.n7 (Size: 7.6 KB / Downloads: 15)
ps: What were you doing in 1973?
https://en.wikipedia.org/wiki/Space_Race_(video_game)
This is my feeble attempt to recreated the game... It is not exact and is not complete. Complete in the sense that it is playable.
I have used colour... Sorry. The 'classics' were done in black and white. Like the dinosaurs, black and white, have had their day.
The code is not optimized and may contain 'random features'...
Controls are simple. Player 1 uses "A" and "Z". Player 2 uses "Up" and "Down". (Up and down movement "only").
The game: Both players have a limited amount of time to reach the top of the screen as many times as is possible. Colliding with "objects" will send the player back to the bottom of the screen.
The original game needed quarters to replay... My 7 year-old grand daughter would find the game "boring" but back in 1973... this was the next best thing to magic...
Ideas for improvements will of course be appreciated... but this was just a "fun" project and may not go any further. Mainly a "see if I can" type of game. There is no original source code as the game was purely electronic(?).
It was fun to make...
spacerace.n7 (Size: 7.6 KB / Downloads: 15)
ps: What were you doing in 1973?
Logic is the beginning of wisdom.