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Maze generation
#7
(10-17-2024, 07:50 PM)johnno56 Wrote: Umm... My general solution to escaping a maze, is to always turn in a specific direction, then eventually I will reach an exit... Unless one of two conditions exist... 1. The player has not been "placed" within an inescapable area of the maze or 2. There is no exit...

I am uncertain as to which algorithm was used to generate the maze, but generally, 'inescapable' is usually avoided... So... I am left with the conclusion that you have dropped me into a maze without exits... A bit like a rat searching for cheese but there is no cheese... You sir, may have a streak of cruelty, that will go a long way in creating games... Well done!

I'm using, whatsitcalled, depth first search? But nah, didn't define an exit Wink
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Messages In This Thread
Maze generation - by Marcus - 10-17-2024, 05:20 AM
RE: Maze generation - by johnno56 - 10-17-2024, 06:51 AM
RE: Maze generation - by Marcus - 10-17-2024, 03:54 PM
RE: Maze generation - by Marcus - 10-17-2024, 03:33 PM
RE: Maze generation - by johnno56 - 10-17-2024, 07:50 PM
RE: Maze generation - by Marcus - 10-18-2024, 04:54 PM
RE: Maze generation - by Marcus - 10-18-2024, 04:11 PM
RE: Maze generation - by 1micha.elok - 10-20-2024, 11:31 AM
RE: Maze generation - by kevin - 10-20-2024, 11:26 AM
RE: Maze generation - by johnno56 - 10-21-2024, 11:37 AM
RE: Maze generation - by kevin - 10-21-2024, 11:48 AM
RE: Maze generation - by johnno56 - 10-21-2024, 06:36 PM
RE: Maze generation - by Marcus - 10-21-2024, 06:33 PM
RE: Maze generation - by kevin - 10-21-2024, 07:00 PM
RE: Maze generation - by johnno56 - 10-21-2024, 07:37 PM
RE: Maze generation - by Marcus - 10-23-2024, 04:57 AM
RE: Maze generation - by kevin - 10-23-2024, 07:29 AM
RE: Maze generation - by johnno56 - 10-23-2024, 09:05 AM

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