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Maze generation
#9
(10-18-2024, 04:11 PM)Marcus Wrote: Here's an example of the idea that I mentioned yesterday....
Code:
...

function CreateAssets()
    ' Wall image.
    vWallImage = createimage(64, 64)
    set image vWallImage
    for y = 0 to 63  for x = 0 to 63
        if rnd(4) = 0  set color 96 - y, 96 - y/2, 64 + rnd(64)
        else  set color 144 - rnd(64) - y, 64 - rnd(64) + y/2, 16 + rnd(32)
        set pixel x, y
    next
    set image vWallImage
...
endfunc

I have just learnt that you didn't use any image files ( *.png , *.jpg ) as your game assets, instead you created math-generated-image .... Very Cool  Cool
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Messages In This Thread
Maze generation - by Marcus - 10-17-2024, 05:20 AM
RE: Maze generation - by johnno56 - 10-17-2024, 06:51 AM
RE: Maze generation - by Marcus - 10-17-2024, 03:54 PM
RE: Maze generation - by Marcus - 10-17-2024, 03:33 PM
RE: Maze generation - by johnno56 - 10-17-2024, 07:50 PM
RE: Maze generation - by Marcus - 10-18-2024, 04:54 PM
RE: Maze generation - by Marcus - 10-18-2024, 04:11 PM
RE: Maze generation - by 1micha.elok - 10-20-2024, 11:31 AM
RE: Maze generation - by kevin - 10-20-2024, 11:26 AM
RE: Maze generation - by johnno56 - 10-21-2024, 11:37 AM
RE: Maze generation - by kevin - 10-21-2024, 11:48 AM
RE: Maze generation - by johnno56 - 10-21-2024, 06:36 PM
RE: Maze generation - by Marcus - 10-21-2024, 06:33 PM
RE: Maze generation - by kevin - 10-21-2024, 07:00 PM
RE: Maze generation - by johnno56 - 10-21-2024, 07:37 PM
RE: Maze generation - by Marcus - 10-23-2024, 04:57 AM
RE: Maze generation - by kevin - 10-23-2024, 07:29 AM
RE: Maze generation - by johnno56 - 10-23-2024, 09:05 AM

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