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Scrolling Text
#9
1,000 to 2,000 lines of text is a lot... String space would then begin to be a concern... In the "old days", the text that scrolled off the top of the screen, would never be seen again. The players own memory (or hand drawn map) would have to be used... therefore, if the text is being 'deleted', the only text that needs to be 'stored' is the text that appears on the screen at any given time... Usually that would be 25 lines of text... (depending on the font used)... in theory...
Room "descriptions" can be stored in a file(s) and "read" when needed...

Ever player "Zork"? (I never did get to finish it... lol) Even though it was "text based" it relied on the best graphics engine available... the imagination... I miss the old days...

Ha. The last time I tackled a "Type-in" adventure game was using Basic with line numbers... It would be fun to try something like that with N7... the only problem I have with conversions is that "goto" command that can send you out of a loop to who knows where... lol

Hmm... Food for thought...
Logic is the beginning of wisdom.
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Messages In This Thread
Scrolling Text - by johnno56 - 11-01-2024, 08:43 AM
RE: Scrolling Text - by kevin - 11-01-2024, 02:37 PM
RE: Scrolling Text - by Marcus - 11-01-2024, 09:02 PM
RE: Scrolling Text - by kevin - 11-02-2024, 05:39 PM
RE: Scrolling Text - by johnno56 - 11-03-2024, 04:09 AM
RE: Scrolling Text - by kevin - 11-03-2024, 05:02 AM
RE: Scrolling Text - by johnno56 - 11-03-2024, 08:03 AM
RE: Scrolling Text - by kevin - 11-03-2024, 02:53 PM
RE: Scrolling Text - by johnno56 - 11-03-2024, 07:07 PM
RE: Scrolling Text - by 1micha.elok - 11-04-2024, 01:08 AM
RE: Scrolling Text - by kevin - 11-04-2024, 02:17 PM

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