01-24-2025, 09:13 AM
I had almost finished responding to your message, opened another browser panel to look up laptop screen res stats, then closed the browser instead of the opened panel... Doh!
I will try again...
The way the EngineA editor, looks and feels, reminds me of the old Doom map editors... I don't edit/create those maps anymore but I still play Doom regularly... lol Sorry... I digress...
Many moons ago, I created a very simple 2D map editor, for single screen platform levels (usually 20x15 tiles) and figured I could do something similar to N7's W3D... The primary difficulty was, W3D maps are usually 64x64 tiles, with no knowledge of GUI environments, a scrolling editor was off the drawing board.
This was where I needed to check the dimensions of laptop screens... lol
I figured that if I aim at say, an older style laptop, 1366x768, that will at least give me a drawing grid of 768x768 using 12x12 pixels per cell... hence using colours to represent actual tiles... but 12x12 pixel cells are a little small for drawing. I can click on a tile and the corresponding colour can be drawn on the grid and also removed from the grid. Moving to a 1920x1080 will give me 16x16 cells but will not be practical for older machines. As stated earlier, this is an "old school" editor and as such I do not know how to scroll the main grid without a GUI. So I am limited to 12x12 or 16x16 cells.
I have no knowledge of json files whatsoever, which is why I use a simple "text based grid" file and convert each character to its corresponding tile... lol So, in regards to your offer for saving and loading, I will probably take you up on that.... I need to remove a few stray "random features" first... lol
My editor is a severely cut down version of my old "Naalaa Draw"... After all, I do not need all those functions, just to select a tile/colour, draw or remove, save, load and quit are all that is basically needed, right? Bare bones is probably the closest description of the editor - at the moment... oh... and ugly. Must not forget ugly... Cosmetic are not my forte... lol
My brain cell is running on fumes... difficult to think clearly... maybe coffee will help? What am I saying? Of course coffee will help!! See. Thinking impaired... It just gone 8pm here in Melbourne... as soon as the coffee "kick in" I will attempt to send you a copy of what I have at the moment... be warned... "ugly" applies to the code as well as the cosmetics... lol
Now, where did I put my cup?
I will try again...
The way the EngineA editor, looks and feels, reminds me of the old Doom map editors... I don't edit/create those maps anymore but I still play Doom regularly... lol Sorry... I digress...
Many moons ago, I created a very simple 2D map editor, for single screen platform levels (usually 20x15 tiles) and figured I could do something similar to N7's W3D... The primary difficulty was, W3D maps are usually 64x64 tiles, with no knowledge of GUI environments, a scrolling editor was off the drawing board.
This was where I needed to check the dimensions of laptop screens... lol
I figured that if I aim at say, an older style laptop, 1366x768, that will at least give me a drawing grid of 768x768 using 12x12 pixels per cell... hence using colours to represent actual tiles... but 12x12 pixel cells are a little small for drawing. I can click on a tile and the corresponding colour can be drawn on the grid and also removed from the grid. Moving to a 1920x1080 will give me 16x16 cells but will not be practical for older machines. As stated earlier, this is an "old school" editor and as such I do not know how to scroll the main grid without a GUI. So I am limited to 12x12 or 16x16 cells.
I have no knowledge of json files whatsoever, which is why I use a simple "text based grid" file and convert each character to its corresponding tile... lol So, in regards to your offer for saving and loading, I will probably take you up on that.... I need to remove a few stray "random features" first... lol
My editor is a severely cut down version of my old "Naalaa Draw"... After all, I do not need all those functions, just to select a tile/colour, draw or remove, save, load and quit are all that is basically needed, right? Bare bones is probably the closest description of the editor - at the moment... oh... and ugly. Must not forget ugly... Cosmetic are not my forte... lol
My brain cell is running on fumes... difficult to think clearly... maybe coffee will help? What am I saying? Of course coffee will help!! See. Thinking impaired... It just gone 8pm here in Melbourne... as soon as the coffee "kick in" I will attempt to send you a copy of what I have at the moment... be warned... "ugly" applies to the code as well as the cosmetics... lol
Now, where did I put my cup?
Logic is the beginning of wisdom.