01-25-2025, 11:24 PM
(This post was last modified: 01-25-2025, 11:48 PM by johnno56.
Edit Reason: added PS
)
Update:
The 'include', of the map.txt file, did not work... (probably because it wasn't an n7 file?)
But... Cutting and pasting the "map" into the wolf3d example6 file... tweaking a table size and extending "fog" range... the test ran like a charm. 64x64 tiles. No speed differences, as compared with the original 10x10 map, were detected...
The concept of creating the map seems to work but integrating the map file into the wolf3d program needs more work. One step at a time...
I will include the wolf3d example file
example_6.n7 (Size: 25.39 KB / Downloads: 2)
ps: My next test will (hopefully) include some of the original W3D tiles... (fingers crossed)
The 'include', of the map.txt file, did not work... (probably because it wasn't an n7 file?)
But... Cutting and pasting the "map" into the wolf3d example6 file... tweaking a table size and extending "fog" range... the test ran like a charm. 64x64 tiles. No speed differences, as compared with the original 10x10 map, were detected...
The concept of creating the map seems to work but integrating the map file into the wolf3d program needs more work. One step at a time...
I will include the wolf3d example file
example_6.n7 (Size: 25.39 KB / Downloads: 2)
ps: My next test will (hopefully) include some of the original W3D tiles... (fingers crossed)
Logic is the beginning of wisdom.