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Repurposed Sprite Editor
#12
This is basically level 1 of Wolf3D - no enemies; decorations; sound/music; limited tile set; no exit...

Adding enemies etc can be done using the Map Editor... assuming extra tiles can be added... lol

If the map[[]] takes only digits, perhaps using digits 10-99, could easily (well, maybe not 'easily') include the full tile set? Might have to tinker a little... Moo Ha Ha Ha...

As you can see, the level 'works', but the process in creating the map needs a 'lot' of work.

One slight 'cosmetic' glitch... When a door opens, it disappears as it should, and leaves behind a 'sliding door' image. Unfortunately, that image was created for the original example 6 map. By adding different wall textures this random feature has been made more noticeable... Doh! (see attached image)

   


.zip   level1.zip (Size: 225.73 KB / Downloads: 5)
(includes extra tiles)

Always open to suggested changes... lol

J
Logic is the beginning of wisdom.
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Messages In This Thread
Repurposed Sprite Editor - by johnno56 - 01-23-2025, 07:57 PM
RE: Repurposed Sprite Editor - by Marcus - 01-24-2025, 06:21 AM
RE: Repurposed Sprite Editor - by johnno56 - 01-24-2025, 09:13 AM
RE: Repurposed Sprite Editor - by johnno56 - 01-24-2025, 11:59 AM
RE: Repurposed Sprite Editor - by kevin - 01-24-2025, 03:49 PM
RE: Repurposed Sprite Editor - by Marcus - 01-24-2025, 05:27 PM
RE: Repurposed Sprite Editor - by johnno56 - 01-24-2025, 09:56 PM
RE: Repurposed Sprite Editor - by johnno56 - 01-25-2025, 10:14 PM
RE: Repurposed Sprite Editor - by johnno56 - 01-25-2025, 11:24 PM
RE: Repurposed Sprite Editor - by 1micha.elok - 01-26-2025, 01:22 AM
RE: Repurposed Sprite Editor - by johnno56 - 01-26-2025, 05:58 AM
RE: Repurposed Sprite Editor - by johnno56 - 01-26-2025, 10:46 AM
RE: Repurposed Sprite Editor - by 1micha.elok - 01-27-2025, 11:58 AM
RE: Repurposed Sprite Editor - by 1micha.elok - 01-27-2025, 04:23 AM

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