(03-22-2025, 08:38 PM)johnno56 Wrote: Yeah. I think that the old Wolf3D "grid" was limited to 64x64 tiles for that same reason. After all those old "clunker" PC's had their limitations as well... but, with that being said, I wonder what size grid would begin to impact performance with today's machines... Moo Ha Ha Ha...
But enginea is written in an interpreted language and no opengl or directx is used for the rendering, so it's pretty slow by today's standards

I'll see how far I can push the graphics in robowack 3
