Progress is really slow, sorry. But today I programmed the enemies that I showed you in my previous post. I've also added some nice features to s3d and enginea. Among all, you can set a light (just a color) for a sector in the enginea editor. This light affects the sector and all the objects in it. You can see that when I enter a darker area in the video below.
As you can see, I'm using a hitscan weapon here (no projectiles). The code for that, useful for pistols, machineguns and such, is not part of enginea, but you can ofcourse re-use it when I've finished this game and published the code for it.
As you can see, I'm using a hitscan weapon here (no projectiles). The code for that, useful for pistols, machineguns and such, is not part of enginea, but you can ofcourse re-use it when I've finished this game and published the code for it.