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RW3
#5
Progress is really slow, sorry. But today I programmed the enemies that I showed you in my previous post. I've also added some nice features to s3d and enginea. Among all, you can set a light (just a color) for a sector in the enginea editor. This light affects the sector and all the objects in it. You can see that when I enter a darker area in the video below.



As you can see, I'm using a hitscan weapon here (no projectiles). The code for that, useful for pistols, machineguns and such, is not part of enginea, but you can ofcourse re-use it when I've finished this game and published the code for it.
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Messages In This Thread
RW3 - by Marcus - 04-10-2025, 03:36 PM
RE: RW3 - by johnno56 - 04-10-2025, 06:49 PM
RE: RW3 - by 1micha.elok - 04-11-2025, 02:31 AM
RE: RW3 - by Marcus - 04-11-2025, 05:22 AM
RE: RW3 - by Marcus - Yesterday, 02:44 PM
RE: RW3 - by johnno56 - Yesterday, 06:57 PM

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