01-25-2024, 08:34 PM
(01-25-2024, 08:24 PM)aliensoldier Wrote: Thank you very much, it works very well.
I have found a problem in naalaa that may be a bug or maybe it works like this.
For example, I am calling the ball from player cpu to access the "y" of the ball and make the player cpu move following the ball, but if I call the player cpu from ball to make the collision with the cpu I get fails.
If I access the data of the ball from the player cpu I cannot access the data of the player cpu from the ball. I don't know if it is a naalaa bug or it works this way, I have had to make some changes so that everything works from the ball but the code is growing a lot.
That sounds strange. Could you write a simple example that shows the bug or just add something to your game that makes the bug appear?