02-07-2024, 06:04 PM
(02-07-2024, 05:50 PM)Tomaaz Wrote: Here is the Bubble Universe example. It seems that alpha element doesn't affect drawing single pixels:
Code:set window "Bubble Universe", 512, 512
r = 6.283185307179586 / 235
mw = 512
mh = 512
hw = mw / 2
hh = mh / 2
x = 0
v = 0
u = 0
t = 0
k = rnd(190) + 64
set redraw 0
while 1
set color 0, 0, 0, 255
draw rect 0, 0, 512, 512, 1
for i = 0 to 255
for j= 0 to 255
u = sin(i + v) + sin(r * i + x)
v = cos(i + v) + cos(r * i + x)
x = u + t
set color i, j, 255 - i, k
draw pixel int(hw + u * hw * 0.4), int(hh + v * hh * 0.4)
next
next
redraw
t = t + 0.01
k = rnd(190) + 64
wend
Is this a bug? I've tried draw pixel, set pixel and even both.
Well, in my opinion, this is one impressive graphics demo... Very cool...
Here is a screen shot of how it looks on my machine...
Nicely done!
J
Logic is the beginning of wisdom.