03-28-2024, 11:16 PM
I was going through some old drives and noticed that I have a tendency to concentrate on "old" games... Cannot figure out why... lol
I found an old text-based Moon Lander from the late 70's... and got to thinking... (Ok. Stop laughing...) I have seen "many" versions of this game for most machines that I have owned in the past... For nostalgia, I was thinking of trying my hand at an N7 version... Which got me to thinking again... (Really. Still laughing? *sigh*)
I am pretty clear on the game elements... except for one... Collision...
Oh. I know how to do simple AABB and Circular collisions but, when it comes to colliding with the "landscape", I am at a loss as to finding an efficient method of detection.
Most of my "programming" has been using Basic. Unless the "Basic" has a sprite collision system built in - detecting collision has been either by AABB, Circular or Colour detection. The latter would work for the "landscape" but it is SO inefficient... I cannot use AABB or Circular as the landscape is irregularly shaped... Oh. text was SO much easier... lol
I have always enjoyed the "old stuff"... It is probably because of the way I think... (Nope. I am not going to say it...)
Any suggestions, or constructive criticisms, are always appreciated.
J
(PS: I hope that everyone will have a great and safe Easter break...)
I found an old text-based Moon Lander from the late 70's... and got to thinking... (Ok. Stop laughing...) I have seen "many" versions of this game for most machines that I have owned in the past... For nostalgia, I was thinking of trying my hand at an N7 version... Which got me to thinking again... (Really. Still laughing? *sigh*)
I am pretty clear on the game elements... except for one... Collision...
Oh. I know how to do simple AABB and Circular collisions but, when it comes to colliding with the "landscape", I am at a loss as to finding an efficient method of detection.
Most of my "programming" has been using Basic. Unless the "Basic" has a sprite collision system built in - detecting collision has been either by AABB, Circular or Colour detection. The latter would work for the "landscape" but it is SO inefficient... I cannot use AABB or Circular as the landscape is irregularly shaped... Oh. text was SO much easier... lol
I have always enjoyed the "old stuff"... It is probably because of the way I think... (Nope. I am not going to say it...)
Any suggestions, or constructive criticisms, are always appreciated.
J
(PS: I hope that everyone will have a great and safe Easter break...)
Logic is the beginning of wisdom.