Well... I must say that using "pixel()" to check for collision run a whole lot faster than I thought it would... Now, you have to remember, the kind of machines that I used "back then" were dinosaurs... 8 bit; 64k ram; 4mhz cpu... I would check for just two points of contact. Both bottom corners would check if both corners were touching the landing pad colour otherwise, boom! At 4mhz, checking two points, was a real workout... lol
Your test ran SO fast that the "ship" would jump around like a jack rabbit... LOL
In the morning I will see if I can use the sample level image and apply the reverse... If the ship is NOT touching the "top layer" of the ground, keep falling or control the ship... maybe...
Appreciate your assistance... Cool...
Your test ran SO fast that the "ship" would jump around like a jack rabbit... LOL
In the morning I will see if I can use the sample level image and apply the reverse... If the ship is NOT touching the "top layer" of the ground, keep falling or control the ship... maybe...
Appreciate your assistance... Cool...
Logic is the beginning of wisdom.