03-30-2024, 10:57 AM
I do not know what comes before an "alpha" release, but this is it... lol
I settled for using AABB for collision detection... an oldie but goodie...
The game, for want of a better word, will finish quite quickly as this is basically a 'proof of concept'...
Controls are simple... Left and right arrow keys and Up arrow to climb... keep your landing speed (vspeed) at or below 0.5
There are no fuel limits until extra levels are created...
Collision detection works but I am not happy with it... particularly when landing in the wrong place...
At the moment there are no "levels" until I can iron out collision...
lander.zip (Size: 35.01 KB / Downloads: 4)
All suggested changes and ideas are appreciated...
J
I settled for using AABB for collision detection... an oldie but goodie...
The game, for want of a better word, will finish quite quickly as this is basically a 'proof of concept'...
Controls are simple... Left and right arrow keys and Up arrow to climb... keep your landing speed (vspeed) at or below 0.5
There are no fuel limits until extra levels are created...
Collision detection works but I am not happy with it... particularly when landing in the wrong place...
At the moment there are no "levels" until I can iron out collision...
lander.zip (Size: 35.01 KB / Downloads: 4)
All suggested changes and ideas are appreciated...
J
Logic is the beginning of wisdom.