04-02-2024, 09:45 AM
I know how to make the levels using the Tilemap Editor... I am really struggling with how and when to use the appropriate commands. The document that I have gives a summary of the Editor and a list of all the Library functions but there are no examples... A tutorial for the Editor would be a good idea....
In the meantime, I have used the "old school" method to create the level, using a text file of the "map" layout. Using a simple Axial Aligned Bounding Box function, for collision detection, I have managed to land the ship on the pad successfully and also managed to test the crashing as well... At the moment, the collision detection, is only working for the landing pad... Not much point if I can only land and crash on one tile... lol
The game is still to short and a bit difficult to land... but it does land (and crash) on the red pad just fine... lol
lander3.zip (Size: 51.4 KB / Downloads: 4)
I am slowly going nuts with this one... maybe a nice game of Pong?... *sigh*
In the meantime, I have used the "old school" method to create the level, using a text file of the "map" layout. Using a simple Axial Aligned Bounding Box function, for collision detection, I have managed to land the ship on the pad successfully and also managed to test the crashing as well... At the moment, the collision detection, is only working for the landing pad... Not much point if I can only land and crash on one tile... lol
The game is still to short and a bit difficult to land... but it does land (and crash) on the red pad just fine... lol
lander3.zip (Size: 51.4 KB / Downloads: 4)
I am slowly going nuts with this one... maybe a nice game of Pong?... *sigh*
Logic is the beginning of wisdom.