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Tilemap Editor Linux
#13
(04-05-2024, 09:00 AM)johnno56 Wrote: I had already tried that but it failed to execute... Sad

How do I fix this without breaking anything? Smile

I could easily set the working directory of a running n7 program to the directory of the executable. The problem is that not all programs want that. Ned is an example of a program that doesn't want it. But most likely ned is the only program that doesn't want it. So ... I will ... add a compiler flag to set the working directory to that of the executable on launch. But you can change it by adding #<something> in your code (or <something> using n7 through the command line). Everyone will be happy Smile
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Messages In This Thread
Tilemap Editor Linux - by johnno56 - 04-03-2024, 10:15 PM
RE: Tilemap Editor Linux - by kevin - 04-04-2024, 03:57 AM
RE: Tilemap Editor Linux - by johnno56 - 04-04-2024, 09:18 AM
RE: Tilemap Editor Linux - by Marcus - 04-04-2024, 09:58 AM
RE: Tilemap Editor Linux - by Marcus - 04-04-2024, 03:23 PM
RE: Tilemap Editor Linux - by johnno56 - 04-04-2024, 06:51 PM
RE: Tilemap Editor Linux - by Marcus - 04-04-2024, 08:05 PM
RE: Tilemap Editor Linux - by johnno56 - 04-05-2024, 02:25 AM
RE: Tilemap Editor Linux - by Marcus - 04-05-2024, 05:35 AM
RE: Tilemap Editor Linux - by johnno56 - 04-05-2024, 06:55 AM
RE: Tilemap Editor Linux - by Marcus - 04-05-2024, 07:57 AM
RE: Tilemap Editor Linux - by johnno56 - 04-05-2024, 09:00 AM
RE: Tilemap Editor Linux - by Marcus - 04-05-2024, 05:06 PM
RE: Tilemap Editor Linux - by johnno56 - 04-05-2024, 08:48 PM
RE: Tilemap Editor Linux - by Marcus - 04-07-2024, 02:15 PM
RE: Tilemap Editor Linux - by johnno56 - 04-07-2024, 07:49 PM

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