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Pixel Collision
#9
(04-10-2024, 06:52 AM)kevin Wrote: Hi, I think this issue may be because you are using a floating point number for box.y. If you change the line where you increase this value each cycle to the following, the issue of falling through the top line disappears:

Code:
box.y = int(box.y + box.speed) 

...

It's solved ! Thank you, Kevin

   
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Messages In This Thread
Pixel Collision - by johnno56 - 04-09-2024, 09:08 AM
RE: Pixel Collision - by johnno56 - 04-09-2024, 11:25 AM
RE: Pixel Collision - by 1micha.elok - 04-09-2024, 03:37 PM
RE: Pixel Collision - by johnno56 - 04-09-2024, 06:21 PM
RE: Pixel Collision - by 1micha.elok - 04-10-2024, 02:04 AM
RE: Pixel Collision - by johnno56 - 04-10-2024, 02:26 AM
RE: Pixel Collision - by 1micha.elok - 04-10-2024, 03:22 AM
RE: Pixel Collision - by kevin - 04-10-2024, 06:52 AM
RE: Pixel Collision - by 1micha.elok - 04-10-2024, 08:05 AM
RE: Pixel Collision - by johnno56 - 04-11-2024, 01:19 AM
RE: Pixel Collision - by kevin - 04-11-2024, 06:14 AM
RE: Pixel Collision - by johnno56 - 04-11-2024, 09:30 AM

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