(04-13-2024, 06:05 PM)aliensoldier Wrote: I like how the map editor looks.
It's simple, so far. You draw polygons (sectors), and if two sectors share an edge, a portal is created between them. It will probably become a mess when I add all the widgets required to set textures per wall segment, sub sectors and all that. But if it works out as planned you'll be able to create games that look more like doom than wolf3d, and you can use real 3d meshes for sprites, decorations and such.
It takes time and lots of thinking to write these things. So if I'm slow on responding on the forum, you know what I'm busy with