04-25-2024, 02:01 AM
(This post was last modified: 04-25-2024, 02:21 AM by johnno56.
Edit Reason: added youtube link
)
It only "seems" fast. I have used N6's raycaster before and I know enough to throw a map together. I did not have to "create" the idea of the map. I have map images of all 6 levels of maps (60 in total).
Before I could make the map, all of the individual tiles, had to be extracted from the wolf3d sprite sheets then each tile added to the N6 raycaster. Then it was a matter of placing the tiles in the right place, according to the map image, then save the finished raycaster file for N7's wolf3d to import.
I do not have a pdf for the "How to use" the N6 raycaster... I am fumbling through based on what I can remember or not remember... lolĀ If there were instructions, I would have my doubts, as to whether or not they can be found. Marcus may be able to clear that up...
... and no. the prisoner's cell is pure decoration... Besides, even if the door was unlocked, where would he go? lolĀ
just found this... https://www.youtube.com/watch?v=i5UgH_eB2jE
Warning: Marcus seems to be using N5 version of the Raycaster, the GUI layout is a little different, but the process is easy enough to work out for the N6 version.
In the video, Marcus uses his amazing skills by using Gimp, to create the tiles needed... You can, if you wish, download tiles of your choosing... but there is something to be said for the "hand made" look....
About 5 minutes into the video, after the map has been saved, the video then goes into the coding... That is as far as we go... Once the map is created we then go through the new N7 wolf3d examples for how t do the coding...
Before I could make the map, all of the individual tiles, had to be extracted from the wolf3d sprite sheets then each tile added to the N6 raycaster. Then it was a matter of placing the tiles in the right place, according to the map image, then save the finished raycaster file for N7's wolf3d to import.
I do not have a pdf for the "How to use" the N6 raycaster... I am fumbling through based on what I can remember or not remember... lolĀ If there were instructions, I would have my doubts, as to whether or not they can be found. Marcus may be able to clear that up...
... and no. the prisoner's cell is pure decoration... Besides, even if the door was unlocked, where would he go? lolĀ
just found this... https://www.youtube.com/watch?v=i5UgH_eB2jE
Warning: Marcus seems to be using N5 version of the Raycaster, the GUI layout is a little different, but the process is easy enough to work out for the N6 version.
In the video, Marcus uses his amazing skills by using Gimp, to create the tiles needed... You can, if you wish, download tiles of your choosing... but there is something to be said for the "hand made" look....
About 5 minutes into the video, after the map has been saved, the video then goes into the coding... That is as far as we go... Once the map is created we then go through the new N7 wolf3d examples for how t do the coding...
Logic is the beginning of wisdom.