04-25-2024, 08:45 AM
Well... I have started on a complete layout (walls, floor and ceiling) of the first 64x64 tile map for Wolf3D... A slight snag... The N6 Raycaster, can be set to 64x64 tiles, but it will not display them on screen. Oh, they are all there, but the GUI will only show the top 16x16. There is no scrolling or resizing of the GUI. Saving the file does indeed show all 64x64 tiles... that means that if I want to have a map larger than 16x16 then I will have to edit the saved file and insert each tile number manually... That is a whopping 4,096 tiles !! Admittedly, not all tile position will contain a tile but, occupied or not, each tile position will be rendered... Oh my aching keyboard... Obviously I did not think this one through... lol Time to rethink...
Logic is the beginning of wisdom.