Looking forward to adding enemies? I think there's a wolfenstein 3d style n6 example with enemies. Both the player and enemies use "hitscan" weapons in that one, meaning that you check for collisions the moment the player or enemy shoot rather than sending away a visible projectile.
Tell me when you get to the enemy programming and I'll help you through it
https://youtu.be/cmZCEgW5Wdc?si=LRhxr6uvuRG0QkHw
Tell me when you get to the enemy programming and I'll help you through it
https://youtu.be/cmZCEgW5Wdc?si=LRhxr6uvuRG0QkHw