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S3D : the devil's triangle
#7
Thank you. I know what you mean... Many years back, I dabbled - only for a short time - in making models using Blender, so that I could add my own characters to the game engine Cube2 (sauerbratten). Once the models (and the textures) were made, it was then saved as an OBJ, then imported into Cube2. That was as far as I got. I had no idea as to how, or even if I had to, code/script Cube2 to manipulate the model. The model imported just fine... but that was it... no movement etc... Your editor looks WAY simpler to use than Blender... Oh, the learning curve for Blender... Migraine central... I have done nothing with 3D since...

By the way ex5 example runs very smoothly... I should have viewed the examples before asking... *doh*

Thank you for the explanation...

J
Logic is the beginning of wisdom.
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Messages In This Thread
S3D : the devil's triangle - by 1micha.elok - 05-05-2024, 02:12 PM
RE: S3D : the devil's triangle - by Marcus - 05-05-2024, 03:01 PM
RE: S3D : the devil's triangle - by 1micha.elok - 05-06-2024, 01:34 AM
RE: S3D : the devil's triangle - by johnno56 - 05-06-2024, 07:56 AM
RE: S3D : the devil's triangle - by 1micha.elok - 05-06-2024, 08:45 AM
RE: S3D : the devil's triangle - by Marcus - 05-06-2024, 02:18 PM
RE: S3D : the devil's triangle - by johnno56 - 05-06-2024, 08:09 PM
RE: S3D : the devil's triangle - by 1micha.elok - 05-07-2024, 07:44 AM
RE: S3D : the devil's triangle - by Marcus - 05-07-2024, 07:19 PM
RE: S3D : the devil's triangle - by 1micha.elok - 05-08-2024, 07:26 AM

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