I thought I'd be able to post a first version of the editor and library this weekend, but ... As I actually started to make an example game, I realized how many helper functions were missing in the library. So, maybe next week, sorry.
To understand what I need to add to the library, I'm writing a pretty simple Doom-clone. Most of the graphics (everything except the effects/animations) and the music are AI generated (I'm actually paying for the music generator, REALLY awesome stuff, and you get the copyright of it!).
Here's a video of what I've accomplished this weekend, some hours of coding.
https://naalaa.com/tmp/spoop_hunt.mp4
Yes, the ghosts are supposed to look like that when they're hit. They're pixel ghosts from the past.
To understand what I need to add to the library, I'm writing a pretty simple Doom-clone. Most of the graphics (everything except the effects/animations) and the music are AI generated (I'm actually paying for the music generator, REALLY awesome stuff, and you get the copyright of it!).
Here's a video of what I've accomplished this weekend, some hours of coding.
https://naalaa.com/tmp/spoop_hunt.mp4
Yes, the ghosts are supposed to look like that when they're hit. They're pixel ghosts from the past.