05-28-2024, 05:02 AM
(05-27-2024, 06:30 PM)Marcus Wrote: I had a really busy weekend. Jazz concert (my son) on Saturday and gymnastics competion (daughter) on Sunday. ....
You are so lucky to have an awesome family time. Great !!!
By the way, you may reply my question when you are free, it's not urgent
click the image to zoom-in
I'm trying to make a kind of first-person-shooter game, but I believe I do it in a wrong way .... lol
a. Could you please advice me the right-way, where should I put the code of draw image weapon ?
b. And how to put the weapon at the middle of the bottom screen ?
I can not put it as draw image weapon, width(primary)/2, height(primary) as it will draw out of screen.
Code:
'---------------
' INITILIZATION
'---------------
include "myassets/enginea.n7"
set window "stargate",320,240,false,2
set redraw off
visible weapon = loadimage("myassets/shooter.png")
EA_SetView(primary, rad(65), 0.1,6)
EA_SetFog(EA_NORMAL, 255,255,255)
flags = EA_LoadMap("myassets/map.json")
player = unset
foreach f in flags
if f.flag = "player"
player = EA_FpsPlayer()
player.SetPos(f.x,f.floorY, f.z)
endif
next
'------
' MAIN
'------
EA_AddObject(player)
EA_SetCamera(player)
player.SetMouseSens(0.3)
EA_SetUpdateAction(Update)
EA_Run()
'-----------
' FUNCTIONS
'-----------
function Update(dt)
draw image weapon, 100,130
redraw
fwait 30
if keydown(KEY_ESCAPE,true) then
EA_Stop()
endif
endfunc