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improve cpu movement in pong
#1
I have programmed the movement in a very simple way for the player cpu following the ball, I would like some tips to improve the movement and make it seem more intelligent, and make it more fun to play.

I share all the code, the movement is in the player_cpu.move method of player_cpu:

Code:
'pong
include "player.n7"
include "player-cpu.n7"
include "ball.n7"

set window "example pong",640,480,false
set redraw off


'objeto-----------------------------------
player = Player()
ball = Ball()
player_cpu = Player_Cpu()


while not keydown(KEY_ESCAPE,true)
    set color 0,0,0
    cls
   
    'objetos-----------------------------
    player.update()
    player.Draw()
    player_cpu.update(ball)
    player_cpu.Draw()
    ball.update(player,player_cpu)
    ball.Draw()
    'lineas para el fondo------------------
    'draw rect 320,32,2,60,true
    'draw rect 320,120,2,60,true
    'draw rect 320,210,2,60,true
    'draw rect 320,300,2,60,true
    'draw rect 320,390,2,60,true
    'draw line 320,32,320,460
    'draw line 330,32,330,460
     
           
    redraw
    fwait 60
wend

Code:
'player

function Player()
    player = []
    player.Width = 20
    player.Height = 100
    player.x = 32 - player.Width/2
    player.y = 240 - player.Height/2
    player.speed = 5
    player.live = true
   
    player.update = function()
        if this.live = true
            this.move()
        endif
    endfunc
   
    player.Draw = function()
        if this.live = true
            set color 255,0,205
            draw rect this.x,this.y,this.Width,this.Height,true
        endif
    endfunc
   
    player.move = function()
        if keydown(KEY_UP,false) and this.y > 16
            this.y = this.y - this.speed
        elseif keydown(KEY_DOWN,false) and this.y < 370
            this.y = this.y + this.speed
        endif
    endfunc
   
    return player
endfunc


Code:
'player-cpu

function Player_Cpu()
    player_cpu = []
    player_cpu.Width = 20
    player_cpu.Height = 100
    player_cpu.x = 608 - player_cpu.Width/2
    player_cpu.y = 240 - player_cpu.Height/2
    player_cpu.speed = 5
    player_cpu.live = true
    'player_cpu.ball = ball

    player_cpu.update = function(ball)
        if this.live
            this.move(ball)
        endif
    endfunc

    player_cpu.Draw = function()
        if this.live
            set color 255,204,0
            draw rect this.x,this.y,this.Width,this.Height,true
        endif
    endfunc
   
    player_cpu.move = function(ball)
        if this.y > ball.y and this.y > 16
            this.y = this.y - this.speed
        endif
       
        if this.y < ball.y and this.y < 370
            this.y = this.y + this.speed
        endif
    endfunc

    return player_cpu
endfunc

Code:
'ball
include "miscellaneous.n7"

function Ball()
    ball = []
    ball.Width = 16
    ball.Height = 16
    ball.x = 320 - ball.Width / 2
    ball.y = 240 - ball.Height / 2
    ball.speedX = 2
    ball.speedY = 2
    ball.live = true
    'ball.player = player

    ball.update = function(player,player_cpu)
        if this.live = true
            this.move()
            this.bounce()
            this.collision_player(player)
            this.collision_player_cpu(player_cpu)
        endif
    endfunc

    ball.Draw = function()
        if this.live = true
            set  color 200,200,200
            draw rect this.x,this.y,this.Width,this.Height,true
            'draw ellipse this.x,this.y,9,9,true
        endif
    endfunc

    ball.move = function()
        this.x = this.x + this.speedX
        this.y = this.y + this.speedY
    endfunc

    ball.bounce = function()
        if this.x <= 0 or this.x >= 640
            this.speedX = this.speedX * -1
        endif
     
        if this.y <= 0 or this.y >= 480
            this.speedY = this.speedY * -1
        endif
    endfunc

    ball.collision_player = function(player)
        'colision con la x
        if collision_rect(this.x+this.speedX,this.y,this.Width,this.Height,player.x,player.y,player.Width,player.Height)
            this.speedX = this.speedX * -1
        endif
        'colision con la y
        if collision_rect(this.x,this.y+this.speedY,this.Width,this.Height,player.x,player.y,player.Width,player.Height)
            this.speedY = this.speedY * -1
        endif
    endfunc
   
    ball.collision_player_cpu = function(player_cpu)
        'colision con la x
        if collision_rect(this.x+this.speedX,this.y,this.Width,this.Height,player_cpu.x,player_cpu.y,player_cpu.Width,player_cpu.Height)
            this.speedX = this.speedX * -1
        endif
        'colision con la y
        if collision_rect(this.x,this.y+this.speedY,this.Width,this.Height,player_cpu.x,player_cpu.y,player_cpu.Width,player_cpu.Height)
            this.speedY = this.speedY * -1
        endif
    endfunc

    return ball
endfunc

Code:
'miscellaneous

'variables y funciones para manejar los puntos
visible score_player = 0
visible score_player_cpu = 0

function get_score_player()
    return score_player
endfunc

function get_score_player_cpu()
    return score_player_cpu
endfunc

'funcion de colision--------------------------------
function collision_rect(x1,y1,w1,h1,x2,y2,w2,h2)
    return x1 + w1 > x2 and x1 < x2 + w2 and
            y1 + h1 > y2 and y1 < y2 + h2
endfunc
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Messages In This Thread
improve cpu movement in pong - by aliensoldier - 01-26-2024, 02:10 PM
RE: improve cpu movement in pong - by Marcus - 01-26-2024, 03:51 PM
RE: improve cpu movement in pong - by johnno56 - 01-26-2024, 08:56 PM

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