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Maybe Perlin Noise
#3
(04-24-2026, 10:59 PM)johnno56 Wrote: Very nicely done indeed....

I was immediately taken back to the days when I was tinkering with Delta Force Land Warrior map editor.

Way back, in the Dark Ages, the Delta force Website had a tutorial on how to make height maps using Photoshop... The process was a little lengthy but produced similar results to yours. The advantage of yours is that, the "map" was generated within a fraction of a moment!!

   

The one on the left is yours....

Here's the 3D rendition... (sorry... AI produced...)  Blush

Yep, it's very commom to use perlin noise for this kind of stuff.

Hm ... The 2d shootemup Defender has looped scrolling. It's tempting to make a 3d version of it by using a seamless heightmap. But first I want to try making a really large random landscape divided into chunks to make rendering faster.
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Messages In This Thread
Maybe Perlin Noise - by Marcus - 04-24-2026, 03:02 PM
RE: Maybe Perlin Noise - by johnno56 - 04-24-2026, 10:59 PM
RE: Maybe Perlin Noise - by Marcus - 04-25-2026, 08:45 AM
RE: Maybe Perlin Noise - by 1micha.elok - 04-26-2026, 08:09 AM
RE: Maybe Perlin Noise - by oskarg - 04-26-2026, 09:18 AM
RE: Maybe Perlin Noise - by johnno56 - 04-26-2026, 11:48 AM
RE: Maybe Perlin Noise - by kevin - 04-27-2026, 11:28 AM
RE: Maybe Perlin Noise - by Marcus - 04-30-2026, 07:11 PM
RE: Maybe Perlin Noise - by johnno56 - 04-30-2026, 08:15 PM
RE: Maybe Perlin Noise - by 1micha.elok - 05-01-2026, 05:53 AM
RE: Maybe Perlin Noise - by Marcus - 05-01-2026, 07:36 AM
RE: Maybe Perlin Noise - by johnno56 - 05-01-2026, 07:33 AM
RE: Maybe Perlin Noise - by 1micha.elok - 05-03-2026, 05:30 AM
RE: Maybe Perlin Noise - by Marcus - 05-03-2026, 08:37 AM
RE: Maybe Perlin Noise - by kevin - 05-03-2026, 09:22 AM
RE: Maybe Perlin Noise - by johnno56 - 05-03-2026, 08:29 PM
RE: Maybe Perlin Noise - by Marcus - 05-07-2026, 03:11 PM
RE: Maybe Perlin Noise - by johnno56 - 05-08-2026, 11:24 AM

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