04-05-2024, 07:57 AM
Tilemap Editor Linux
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04-05-2024, 09:00 AM
I had already tried that but it failed to execute...
Logic is the beginning of wisdom.
04-05-2024, 05:06 PM
(04-05-2024, 09:00 AM)johnno56 Wrote: I had already tried that but it failed to execute... How do I fix this without breaking anything? I could easily set the working directory of a running n7 program to the directory of the executable. The problem is that not all programs want that. Ned is an example of a program that doesn't want it. But most likely ned is the only program that doesn't want it. So ... I will ... add a compiler flag to set the working directory to that of the executable on launch. But you can change it by adding #<something> in your code (or <something> using n7 through the command line). Everyone will be happy
Sounds like you have a lot of work to do... Well, it sounds like a lot to me... lol Good luck.
Logic is the beginning of wisdom.
04-07-2024, 02:15 PM
(04-05-2024, 08:48 PM)johnno56 Wrote: Sounds like you have a lot of work to do... Well, it sounds like a lot to me... lol Good luck. I just released a new version of n7. I didn't make the "complicated" fix that I had planned. But I changed the tilemap editor a bit. Can you try it out and tell me if it functions better?
04-07-2024, 07:49 PM
I have collision icons!! Woo Hoo!! You Sir are a legend! Thank you!
Logic is the beginning of wisdom.
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