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Suggestion: support dynamic link library(Raylib)
#1
Hello...

Please watch this showcase first: https://www.youtube.com/watch?v=GdlGE-eDlzg

Raylib looks popular and many languages can be used with it(also SmallBASIC and FreeBASIC): https://github.com/raysan5/raylib/blob/m...INDINGS.md

Informatiion of Raylib: https://www.raylib.com/

My suggestion: making NaaLaa support dynamic link library.  Then users can use popular game libraries. (Raylib, etc.)

NaaLaa will be much more versatile!!! Shy
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#2
i read this :
Quote:, raylib is built on top of OpenGL API

maybe i don't understand but where is the point if Naalaa use openGL too. ?
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#3
(12-04-2024, 01:38 PM)aurel Wrote: i read this :
Quote:, raylib is built on top of OpenGL API

maybe i don't understand but where is the point if Naalaa use openGL too. ?

https://github.com/raysan5/raylib/blob/m...INDINGS.md

Blitzmax and PureBasic also uses OpenGL. People ported RayLib to them. I believe that NaaLaa and RayLib provide different features.
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#4
I don't know for Blitzmax but PureBasic use GDI also as far as i know DirectX on Windows
i am not expert for graphics libs but Marcus is ...
so i think that he know better what is what
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#5
I have concerns. Naalaa, like Basic, is an easy-to-read basic-like language... and me, I am a fan of simple... If raylib is easy to use/implement and does not detract from the simple "feel" of N7, then I am all for it... But be mindful... Remember what Windows 1.0 looked like? Simple but oh so ugly... Then some developer said, "What if..." and we end up with what we have today. "Feature creep". "Feature creep happens when a product team continues adding features to the point that they undermine the product's value." I think another word for it is, bloat. But I could be wrong... lol Moo Ha Ha Ha....
Logic is the beginning of wisdom.
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#6
I do not know if you can carry raylib to Naalaa, but Naalaa already has its own identity where it is based on simplicity. I would rather see its benefits enhanced, adding new functions etc. Although all additions are welcome.
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#7
Personally, this is not something that I would rush to use. I love the ease of use of Naalaa, and there are so many features and functions that I have not fully experimented with yet. I'm happy to continue with what I have at the moment, before starting to get to know what looks to be a very complicated new library. All the best.... Kevin.
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#8
All of you are really enthusiastic, and the response to this topic is very active. The author should be able to feel your efforts to use NaaLaa to make games. I sincerely hope that the author can come here to discuss with us a little time. There may be a good conclusion, and the future version of NaaLaa may have high potential.
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