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Dino Simplified
#1
[Image: images?q=tbn:ANd9GcSGahYamJXIqCJgjZhJzRW...A&usqp=CAU]

Running Dino ( inspired by the Dino in Chrome browser ) in a very very simplified version.
This simplified version is only an animated one.

Here is the structure of the program :
1. Initialization
    -load image : ground
    -load image : dino
2. Main Program (Looping)
    -define ESC key to quit
    -moving background
    -our main character :-) .... the one and only 'Dino'

It still needs improvement on these features that haven't been implemented yet :
- Animated running dino
- Jump over obstacle / cactus
- Avoid a flying bird
- etc.

You are most welcome if you are interested to improve this very simple 'Running Dino'  Big Grin
It's better to start with a simplified version to understand the logic before making it more sophisticated Big Grin

Note : this code below has used 'set redraw off' .... 'redraw' to avoid flickering graphics as it was suggested by Marcus on the '1945 simplified' post / thread.

Code:
'INITIALIZATION
set window "Dino Simplified",640,480
set redraw off 'to avoid flickering graphics
load image 1,"data_dino/ground.png" 'length = 2400 px
load image 2,"data_dino/ground.png"
load image 3,"data_dino/dino1.png"

speed = 10
ground1X = 0    ; ground1Y = 400
ground2X = 2400 ; ground2Y = 400
dinoX    = 40   ; dinoY    = 330

'MAIN PROGRAM
do
   'ESC TO QUIT
    if keydown(KEY_ESCAPE) then end

   'MOVING BACKGROUND
    cls
    draw image 1,ground1X,ground1Y
    draw image 2,ground2X,ground2Y
               
    if ground1X = -2400 then
        ground1X = 0
        ground2X = 2400
    else
        ground1X = ground1X - speed
        ground2X = ground2X - speed       
    endif

    'DINO
    draw image 3,dinoX,dinoY
   
    'WAIT BEFORE LOOPING
    redraw 'to avoid flickering graphics
    wait 40
loop


Attached Files
.zip   dino.zip (Size: 3.77 KB / Downloads: 8)
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