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Some textures
#1
Here's a bunch of textures that can be used for wolf3d and enginea games. There's also a small enginea example with a map using some of the textures. All textures were generated using the image creator from microsoft bing, so you can use them however you want (yes, I've read the terms of use). Trying to get good assets for robowack 3 Big Grin

https://naalaa.com/tmp/rw3.mp4


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.zip   some_textures.zip (Size: 5.14 MB / Downloads: 4)
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#2
Cool example with some excellent textures! Have you tested the engine using smaller and larger tiles? ie: Mainly to check performance impact...

Robowack? Now there's a title I haven't heard in a long time... Cool...
Logic is the beginning of wisdom.
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#3
(03-22-2025, 02:06 PM)johnno56 Wrote: Cool example with some excellent textures! Have you tested the engine using smaller and larger tiles? ie: Mainly to check performance impact...

The resolution of the textures doesn't affect the performance at all. But if you mean the resolution of the world, the size of the "grid", it matters a lot. So I prefer to keep the grid at the size you see in this example and in Neon Breath. You can add details to the level using 3d models instead.
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#4
Yeah. I think that the old Wolf3D "grid" was limited to 64x64 tiles for that same reason. After all those old "clunker" PC's had their limitations as well... but, with that being said, I wonder what size grid would begin to impact performance with today's machines... Moo Ha Ha Ha...
Logic is the beginning of wisdom.
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#5
(03-22-2025, 08:38 PM)johnno56 Wrote: Yeah. I think that the old Wolf3D "grid" was limited to 64x64 tiles for that same reason. After all those old "clunker" PC's had their limitations as well... but, with that being said, I wonder what size grid would begin to impact performance with today's machines... Moo Ha Ha Ha...

But enginea is written in an interpreted language and no opengl or directx is used for the rendering, so it's pretty slow by today's standards Smile  But you can still make pretty large levels, as long as you don't make the sectors (rooms) too large. It' only renders visible sectors and clips them through portals (doorways).

I'll see how far I can push the graphics in robowack 3 Smile
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#6
Every texture feels like pure magic
Robowack3 will be reborn, no need for static
So bring it on, let the saga unfurl
Robowack 3, you’re my digital pearl

Big Grin
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