Hi,
Attached is a project that I have actually managed to persevere with, so that it is nearly finished. It's yet another picture/tileset/character designer - there are many of these available to download, all of which will be more complete, and more polished, but I have just wanted to make this for my own enjoyment
.
I've included 2 things that I haven't been able to find elsewhere:
1 - the functionality to save finished images as both png files and text files. The text files are there to include in N7 files, so that the images can be generated within the program, rather than having to include png files in your projects. I'm using a variation of some code that Marcus provided for this, and there is an example program to illustrate.
2 - to the lower right of the screen is a button that can be used to test your tileset (to make sure that the tiles fit together correctly), before saving it.
I've added some pop up hints to explain what most of the buttons do, but if you have any questions, please ask.
A quick explanation of what you need to do:
1 - choose the image size in pixels (max is 64 * 64) in the top right of the screen. There are some pre-sets available also.
2 - Press the "start drawing" button - this is important, and I keep forgetting this step!
3 - Draw in the main frame, using the brush options to the right. Colours can be changed below the main frame, from the colour palette (other paletts are available to load, or you can make and save your own).
4 - New frames can be added using the button to the left. If you have more than one frame, the active one is shown with a red bar to the left. If you are drawing an animated sprite, the animation can be previewed in the bottom left of the screen.
5 - When ready, save the frames as png or text files using the green buttons to the bottom right. There are also options here to load and edit previous png files, or png files that have been created in different programs.
There is other functionality in the program, which hopefully is self-expanatory.
I've not been able to test this as much as I would like, so please let me know what issues you find. I have tested it up to 8 * 32pixel * 32pixel frames (8000 active pixels) and it works fine, albeit a little slow - this is something that I am till working on.
Pixel Editor 2 - published v4.zip (Size: 1.73 MB / Downloads: 3)
Attached is a project that I have actually managed to persevere with, so that it is nearly finished. It's yet another picture/tileset/character designer - there are many of these available to download, all of which will be more complete, and more polished, but I have just wanted to make this for my own enjoyment

I've included 2 things that I haven't been able to find elsewhere:
1 - the functionality to save finished images as both png files and text files. The text files are there to include in N7 files, so that the images can be generated within the program, rather than having to include png files in your projects. I'm using a variation of some code that Marcus provided for this, and there is an example program to illustrate.
2 - to the lower right of the screen is a button that can be used to test your tileset (to make sure that the tiles fit together correctly), before saving it.
I've added some pop up hints to explain what most of the buttons do, but if you have any questions, please ask.
A quick explanation of what you need to do:
1 - choose the image size in pixels (max is 64 * 64) in the top right of the screen. There are some pre-sets available also.
2 - Press the "start drawing" button - this is important, and I keep forgetting this step!
3 - Draw in the main frame, using the brush options to the right. Colours can be changed below the main frame, from the colour palette (other paletts are available to load, or you can make and save your own).
4 - New frames can be added using the button to the left. If you have more than one frame, the active one is shown with a red bar to the left. If you are drawing an animated sprite, the animation can be previewed in the bottom left of the screen.
5 - When ready, save the frames as png or text files using the green buttons to the bottom right. There are also options here to load and edit previous png files, or png files that have been created in different programs.
There is other functionality in the program, which hopefully is self-expanatory.
I've not been able to test this as much as I would like, so please let me know what issues you find. I have tested it up to 8 * 32pixel * 32pixel frames (8000 active pixels) and it works fine, albeit a little slow - this is something that I am till working on.
