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RW3
#1
I'm doing "a micha" here and post about a future game, so that you don't think I've died.

Progress is really slow (I'm very busy). But here are three really weird robot enemies from rw3 (robowack 3). I recorded them before drawing their "final" textures and after doing so. I always start with a dummy texture, where I mark all different areas of the model.





They may look kind, even cute. But they're evil af.
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#2
First. Excellent!
Second. I question your definition of "kind" and "cute"... lol

Looking forward to the first release... Great job!
Logic is the beginning of wisdom.
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#3
(04-10-2025, 03:36 PM)Marcus Wrote: .... 
 I recorded them before drawing their "final" textures and after doing so. I always start with a dummy texture, where I mark all different areas of the model.
...

I'm really glad to hear that Robowack 3, using the S3D library, will be released soon! Your 3D model looks fantastic — I can see you've put a lot of effort into the shading, lighting, and texture effects. The details really bring the model to life and make it very impressive.

I'm also curious — does the S3D library support shading and lighting features out of the box, or did you implement those effects yourself? Either way, it's really inspiring to see what's possible with this engine.

I'll be waiting patiently for the release. Keep up the great work — I'm sure many people, including myself, are excited to try it out!
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#4
(04-11-2025, 02:31 AM)1micha.elok Wrote:
(04-10-2025, 03:36 PM)Marcus Wrote: .... 
 I recorded them before drawing their "final" textures and after doing so. I always start with a dummy texture, where I mark all different areas of the model.
...

I'm really glad to hear that Robowack 3, using the S3D library, will be released soon! Your 3D model looks fantastic — I can see you've put a lot of effort into the shading, lighting, and texture effects. The details really bring the model to life and make it very impressive.

I'm also curious — does the S3D library support shading and lighting features out of the box, or did you implement those effects yourself? Either way, it's really inspiring to see what's possible with this engine.

I'll be waiting patiently for the release. Keep up the great work — I'm sure many people, including myself, are excited to try it out!


No, there's still no support for any form of lighting/shading Sad What you see here is just static effects on the textures, created in the gimp using bumpmap filters. I still haven't decided how lighting should work, but most likely i'll mimic legacy opengl.
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