How the themes are interpreted depends entirely on the one coding the game... For example: 'Limited Space' could imply that the game play area may be quite small... Like a small version of Pac-Man or the game may be restricted to one room... 'Protect it' may be like a Tower Defence game. Protecting a castle from increasing waves of enemies... 'Contrast' could be a game that only uses two colours... or it could be that one player is very small and the enemy is huge...
There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination...
How the themes are interpreted depends entirely on the one coding the game... For example: 'Limited Space' could imply that the game play area may be quite small... Like a small version of Pac-Man or the game may be restricted to one room... 'Protect it' may be like a Tower Defence game. Protecting a castle from increasing waves of enemies... 'Contrast' could be a game that only uses two colours... or it could be that one player is very small and the enemy is huge...
There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination...
01-23-2026, 12:12 AM (This post was last modified: 01-23-2026, 12:20 AM by luwal.)
(01-21-2026, 06:29 PM)aurel Wrote: he he
if you have old game source you can modify it and post it there
then recompile it and voila
btw what this themes means ?
themes by me.(
1. Limited Space
2. Tunnels
3. Protect It
4. Dig
5. One Weapon, Many Purposes
6. Contrast
can anyone explain it
I ask an AI. to design some logos for micro(A). Free of charge.
(01-22-2026, 12:37 PM)johnno56 Wrote: There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination...
(01-21-2026, 06:29 PM)aurel Wrote: he he
if you have old game source you can modify it and post it there
then recompile it and voila
btw what this themes means ?
themes by me.(
1. Limited Space
2. Tunnels
3. Protect It
4. Dig
5. One Weapon, Many Purposes
6. Contrast
can anyone explain it
I ask an AI. to design some logos for micro(A). Free of charge.
(01-22-2026, 12:37 PM)johnno56 Wrote: There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination...
Your explanation is very well.
I like the logos with the small circles. Clean looking and does not detract from the name. Nice.
01-25-2026, 02:40 PM (This post was last modified: 01-25-2026, 02:41 PM by aurel.)
well yes manual of micro(A) could be better
but curently how is it is simple as interpreter itself
there is no big fancy stuff
also i dont use github because i dont trust them too much
and managing github islot of work i don't like too much
i prefer sourceforge