I remember it... I still have it installed within N6.... Cool game... But yes, extra levels would be nice...
Good luck with an N7 version... So many libraries... Tilemap, Speed, Keycodes, Random, BezierCurve, SimpleParticle and Bass. (Speed and Keycodes may not be needed). But sounds like fun. Looking forward to any attempt... Yes! A shootem-up!!
08-14-2026, 05:22 AM (This post was last modified: 08-14-2026, 05:23 AM by Marcus.)
John used music made by me on Amiga, a long time ago. Is it in mod/xm format? N7 only supperts wav and mp3, but I think you can export music in those formats in ModPlug Tracker.
08-14-2026, 06:08 AM (This post was last modified: 08-14-2026, 08:28 AM by 1micha.elok.)
(08-14-2026, 05:22 AM)Marcus Wrote: John used music made by me on Amiga, a long time ago. Is it in mod/xm format? N7 only supperts wav and mp3, but I think you can export music in those formats in ModPlug Tracker.
click the image to zoom in
It's a little strange - I can't find any music files in MOD or XM format in the Space Pooper assets folder. They may have been accidentally lost or deleted somehow.
As you can see in the attached image, the assets folder only contains some *.png, *.txt and *wav files. That's why I don't hear any background music during gameplay.
08-14-2026, 12:29 PM (This post was last modified: 08-14-2026, 12:30 PM by Marcus.)
(08-14-2026, 06:08 AM)1micha.elok Wrote:
(08-14-2026, 05:22 AM)Marcus Wrote: John used music made by me on Amiga, a long time ago. Is it in mod/xm format? N7 only supperts wav and mp3, but I think you can export music in those formats in ModPlug Tracker.
click the image to zoom in
It's a little strange - I can't find any music files in MOD or XM format in the Space Pooper assets folder. They may have been accidentally lost or deleted somehow.
As you can see in the attached image, the assets folder only contains some *.png, *.txt and *wav files. That's why I don't hear any background music during gameplay.
Ah, okay, sorry, my bad! There was music in the version I used for this YouTube video:
(08-13-2026, 08:12 PM)johnno56 Wrote: I remember it... I still have it installed within N6.... Cool game... But yes, extra levels would be nice...
Good luck with an N7 version... So many libraries... Tilemap, Speed, Keycodes, Random, BezierCurve, SimpleParticle and Bass. (Speed and Keycodes may not be needed). But sounds like fun. Looking forward to any attempt... Yes! A shootem-up!!
Though the Space Pooper - N6 version uses 7 libraries, I think the N7 version only needs to use
`tilemap.n7` (= `tilemap.lib`)
`polyline.n7` (= `BezierCurve.lib`)
The other libraries such as
`Speed.lib` (frame rates),
`Keycodes.lib` (keyboard keys),
`Random.lib` (random numbers),
`SimpleParticle.lib`,
`bass.lib` (audio)
... are no longer needed... I think
In the meantime, I am thinking about adding more levels to the N7 game version and making a few small adjustments.
If memory serves correctly, I believe that BezierCurve, is needed to create the "path" for the attacking enemy to follow and polyline would be used to create polygons... but I could be wrong... lol Still sounds like a fun project! All the best!