02-14-2024, 09:57 PM
Platformers? The TileMap Editor is ideal for creating platformers but I am not that familiar with it.
I still use the old school method of creating a text-based "map". The game "reads" the map and "translates" each text character to the desired "tile" image. That's the fun part... the "real" work is coding movement, collisions, scores etc...
I tried using this method to create a clone of Mario brothers, which include "camera" movement, but that was a long time ago using sdlbasic. Not even sure if I still have it... (the game only had Mario moving across the game area - no enemies or collectables etc) - no promises... I will see if I can find it and try to reproduce it using N7 - assuming I can of course... lol
Looking forward to seeing your game. Gotta love platformers...
I still use the old school method of creating a text-based "map". The game "reads" the map and "translates" each text character to the desired "tile" image. That's the fun part... the "real" work is coding movement, collisions, scores etc...
I tried using this method to create a clone of Mario brothers, which include "camera" movement, but that was a long time ago using sdlbasic. Not even sure if I still have it... (the game only had Mario moving across the game area - no enemies or collectables etc) - no promises... I will see if I can find it and try to reproduce it using N7 - assuming I can of course... lol
Looking forward to seeing your game. Gotta love platformers...
Logic is the beginning of wisdom.