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Tiny Adventure
#2
Certainly is a very good start... I have run the program several times and may have found a potential problem. I have noticed that if I hold down the jump key, so that the player stays at the top of the screen, the score will quite happily increase without collecting any "X"'s... for some reason, if the player's "y" position is less than 0, then the score increases...

Quick fix for that may be to change line #43 to:  "elseif keydown(KEY_UP) and player.y > 0 then"

I like the way the player has the ability to keep jumping... was than planned? The camera movement is very smooth. Nice job!

I have added a simple enemy that will move backwards and forwards across the screen... at the moment a point is lost if it hits the player... but thinking about it... if the score drops then the game cannot finish... I didn't think that one through... lol

It's almost 1:30am and I need to get some sleep. I will post my changes then....

Oh... and don't think I didn't spot the polygon hills... cool...

See you tomorrow...
Logic is the beginning of wisdom.
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Messages In This Thread
Tiny Adventure - by 1micha.elok - 02-16-2024, 10:17 AM
RE: Tiny Adventure - by johnno56 - 02-16-2024, 02:26 PM
RE: Tiny Adventure - by aliensoldier - 02-16-2024, 03:30 PM
RE: Tiny Adventure - by johnno56 - 02-16-2024, 07:48 PM
RE: Tiny Adventure - by Marcus - 02-16-2024, 09:40 PM
RE: Tiny Adventure - by 1micha.elok - 02-16-2024, 10:35 PM

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