02-16-2024, 10:17 AM
(This post was last modified: 02-16-2024, 10:34 AM by 1micha.elok.)
TINY ADVENTURE
Objective of the game :
Touch "Q" to finish the game
Controls
Movement : Left, Right
Jump : Up
Hints :
"Q" will be displayed if you eat
the forbidden fruits "x" and reach score 20
You are welcomed to try the game,
if you make some improvements on the game,
please share on this thread
so we can have fun together
Thank you
Objective of the game :
Touch "Q" to finish the game
Controls
Movement : Left, Right
Jump : Up
Hints :
"Q" will be displayed if you eat
the forbidden fruits "x" and reach score 20
Code:
'----------------
' INITIALIZATION
'----------------
'#win32
set window "Tiny Adventure",200,100,false,4
set redraw off
player = []
fruit = []
q = []
camera = []
'Initial Value
randomize clock()
player.x=width(primary)/2;player.y=height(primary)-15;player.img="P"
player.dx=2;player.dy=5;player.jump = 0
for i = 0 to 19; fruit[i] = [x:rnd(-80,280),y:rnd(50,80),img:"x"];next
q = [x:rnd(-80,280),y:rnd(20,50),img:"Q"]
camera.x = 0
score = 0
'--------------
' MAIN PROGRAM
'--------------
do
set color 0,0,0 ; cls 'clear screen
Say(40,1,"Tiny Adventure")
'camera's position on top left while the initial player's position in the middle
camera.x = player.x - width(primary)/2
camera.y = player.y - height(primary)/2
'update mountain's position relative to the camera.x
mountain =[-100-camera.x,90,0-camera.x,50,100-camera.x,70,200-camera.x,50,300-camera.x,90]
'player's control
if keydown(KEY_LEFT) then
player.x = player.x - player.dx
elseif keydown(KEY_RIGHT) then
player.x = player.x + player.dx
elseif keydown(KEY_UP) then
player.y = player.y - player.dy; player.jump = 1 'jump
endif
'collision detection between player and fruits
for i = 0 to 19
if (player.x>= fruit[i].x-10-camera.x and player.x <= fruit[i].x+10-camera.x) and
(player.y >= fruit[i].y-10-camera.y and player.y <= fruit[i].y+10-camera.y) then
score = score + 1
fruit[i].y = -10 'out of screen
endif
next
'collision detection between player and "Q"
if (player.x>=q.x-10-camera.x and player.x<=q.x+10-camera.x) and
(player.y>=q.y-10-camera.y and player.y<=q.y+10-camera.y) then
Say(40,24,"Completed")
q.y = -10 'out of screen
redraw
do;wait 1;until keydown(KEY_RETURN)
end
endif
'if the player jumps then goes down slowly
if player.jump and player.y<=(height(primary)-15) then
player.y = player.y + 1
if player.y <=-4 then player.y = 0 'don't fly to outer space :-)
endif
'boundaries
if player.x <5 then 'left boundary
player.x = player.x+5
Say(5,40,"Rrr")
elseif player.x >width(primary)-5 then 'right boundary
player.x = player.x-5
Say(width(primary)-35,40,"Rrr")
endif
'draw blue mountains , green fruits , white player and red "Q"
set color 255,255,255; set caret width(primary)/2,12; center "Score :"+score
set color 0,0,70 ; draw poly mountain,1
set color 0,150,0
foreach i in fruit
set caret fruit[i].x-camera.x,fruit[i].y
wln fruit[i].img
next
if score >= 20 then
set color 150,0,0;set caret q.x-camera.x,q.y; wln q.img
endif
set color 255,255,255; set caret player.x,player.y; wln player.img
redraw
fwait 30
until keydown(KEY_ESCAPE)
'-----------
' FUNCTIONS
'-----------
function Say(x,y,msg)
set color 255,0,0; set caret x,y; wln msg
endfunc
You are welcomed to try the game,
if you make some improvements on the game,
please share on this thread
so we can have fun together
Thank you