04-09-2024, 09:57 AM
(This post was last modified: 04-09-2024, 10:00 AM by 1micha.elok.)
(04-07-2024, 02:13 PM)Marcus Wrote: I'm taking a break from working on the s3d (simple 3d) library. It's included in this release, and now I want to see if it's possible to make a game using it. It is quite slow now, but I promise you that it will get faster when I implement better ways to do hidden surface removal and optimize all the sloppy code. I wrote some documentation for the library yesterday (S3D.pdf) and there are some examples under n7/examples/s3d_library, but you really need to have some basic knowledge about 3D programming and maybe played around with legacy OpenGL to use this thing. As I mentioned earlier, it's not meant to be a game engine - that comes later.
https://naalaa.com/n7/N7_240407.zip
2024-04-07
- Added the s3d library
- Hopefully fixed an issue with the tilemap editor when running through wine
At the moment, I'm still working on 3D Maze with "a spooky / thriller theme" and will be compiled with this new version of N7_2024.04.07 ... and particularly I'm interested in wolf3d and s3d library ...perhaps I might include ex5_adding_mesh_frames.n7 as one of monsters in the gameĀ https://naalaa.com/forum/thread-114-post...tml#pid700